Kerr Avon, on 04 April 2018 - 11:21 AM, said:
"More of the same" is generally what fans of a first game want. Or rather, they want more of the same but with improvements and enhancements, which wa what Bioshock 2 provided.
The reason more of the same didn't work for Bioshock 2 was that the first one told a complete story start to finish. Bioshock 2 extends it out in ways it didn't need it and really felt more like retreading. It would've been 1000x better if they had the game start just before the civil war and take place during as it would've given fresh new perspectives of Rapture, like how Burial at Sea 1 did it. Instead it takes place even later than BS1, but somehow even with all the water flooding in and all the damage that happened during BS1 and since, Rapture still has power and function even when 99% of the people you meet are completely psychotic.
Bioshock 1 also has shortcomings you wouldn't notice on a first playthrough. You notice these cracks more when you replay it or when you jump into Bioshock 2. The biggest one, and I hate admitting this because Bioshock is in my top 3 favorite games ever, is that the gameplay simply isn't all that great. It is totally serviceable and that is all. Bioshock 2 adds onto it in good fun ways, the new splicers, big daddy, and weapons are great, but they are still part of a system that wasn't great on its own to begin with. Going through it all for another full length game can drag on you. This is why Minerva's Den is so perfect, a small standalone Bioshock game you can finish in a couple hours and you'll see more people praise Minerva's Den than they do Bioshock 2.
Kerr Avon, on 04 April 2018 - 11:21 AM, said:
You mostly didn't feel particularly like a Big Daddy, true, but it wasn't jarring enough to take you out of the game. And when you saw your shadow it did remind you that you were a (early) Big Daddy. Though I was disappointed that when you fall from a height onto a splicer, you don't kill then, even though you clearly do this in the game's opening video.
The Big Daddy thing is disappointing because I remember reading articles and interviews beforehand and they talked about how much being a Big Daddy changed the experience. Things like lone splicers might run away from you because they are terrified yet it really never happens or how the drill is satisfying yet you can only use it for a few seconds before you need to scavenge for fuel until you upgrade it later in the game. You also still move and jump like Jack did in BS1, and besides some story elements requiring you to be a Big Daddy you might as well have been just playing as another regular guy. It doesn't feel as tacked on as the Big Daddy sequence from the end of Bioshock 1, but you still don't ever really feel like one of those giant badasses until the very end.
Kerr Avon, on 04 April 2018 - 11:21 AM, said:
I was more disappointed that your time out on the ocean floor was so short. You only get to go out twice, and both times it's in a relatively narrow corridor, area-wise.
The ocean floor stuff is some of my favorite moments from BS2. Really relaxing with no threat so you can just take it all in.
Kerr Avon, on 04 April 2018 - 11:21 AM, said:
If Bioshock 2 felt like an expansion pack, then surely the same is true of Doom 2, Crysis 2, Banjo Tooie, and many other games that were similar enough to their predecessors to merit inclusion in your definition? I never thought of B2 as an expansion pak, as it was full length and built upon the original in so many ways.
Expansion Pack might've been the wrong wording; what I mean is it feels less like an official game and more like a side story by a different developer. Something like Gears of War Judgment, Doom 64, Duke Manhattan Project, Fallout New Vegas, that kinda stuff. (Although a lot of people consider New Vegas better than it's predecessor, thats beside the point)
Don't get me wrong, I like Bioshock 2 and recognize it has the best gameplay of the series, but it's always going to be the black sheep of the family.