Ninety-Six, on 10 May 2022 - 03:09 PM, said:
No prob dude.
Ninety-Six, on 10 May 2022 - 03:09 PM, said:
Following that thread some more, I'm glad I'm not the only one who wants to hear George's side of the story. Despite being at the center of the fiasco for the past 13 years, he's about the only person who never gave us his take. Some could say it would "ring hollow" after so long, and I don't think anything he can say will change the fact that he was a bad producer, but all the same. I think it's important he be able to speak his mind, if he so chooses at least. We only know about the development side of the story; we don't know anything else outside the development itself that may have influenced or contributed to what happened.
Fuck the haters. George may not be perfect, but everyone wants to talk shit on him when DNF was truly his baby, his vision. Whatever you like about Duke 3D and DNF, he's more than likely responsible, sure some of the things you don't too. But George is a brilliant game designer and it's a shame that he is such a defeated man, shamed artist. I truly hope he has a chance to redeem himself and design great games again, and not just these little prototype games. He's owned up to his mistakes over the years. People are too hard on him when he was just trying to make the perfect game. There are other people who had legitimately evil motives, like Take 2.
NUKEMDAVE, on 10 May 2022 - 04:32 PM, said:
I'm wondering how likely it would be to modify the level editor to make it capable of editing the 2011 officially released version of the game? The 2011 version is still using the .dnf map format. I did try to load one of the maps and even though it didn't display mesh or anything, it didn't give an error message nor crash the editor.
2011 can load 2001 maps, but they don't really work correctly or at all in most cases. 2011
is built off of 2001.