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DNF 90% Complete Goalposts Shift to 2002 Build  "3DR wants to release it, but it's up to Gearbox"

#1471

just found what looks to be a boss fight with Proton, although unfinished. Pretty interesting though.

Oh the 90% finished but probably wasnt is 100% correct

Its a bit late for me to be trying things, But has anyone tried opening the 2011 version of DNF in the editor? In theory its the same editor right?

This post has been edited by Benjamin Foley: 10 May 2022 - 03:40 AM

0

User is offline   Lunick 

#1472

View PostEngel220, on 10 May 2022 - 02:59 AM, said:

The remake of Hollywood Holocaust is cool. I wonder if that was just for kicks in the office or if we would’ve gotten that as a hidden bonus upon completion or something.


Deja Vu is a part of the level order.
0

#1473

View PostScarred, on 10 May 2022 - 03:28 AM, said:

you got that to work? mine just said rendertarget error lol

unless i've been running this wrong...


Weird, I got it working but couldnt get the proton sky chase thing working.

Has anyone looked at the editor? or Cannibal(what is this?)

This post has been edited by Benjamin Foley: 10 May 2022 - 04:17 AM

0

User is offline   randir14 

#1474

Doesn't work for me. I dragged the megapatch contents into the October 26/system folder, but when opening dukeforever.exe it just hangs at a DNF logo and white box and my PC slows to a crawl.
0

User is offline   Malgon 

#1475

Just had a play around and it's a little surreal going through something we'd only seen briefly or heard snippets about over the years. One of the sections I tried was Lake Mead, and seeing it out for myself after seeing it in the 2001 trailer was a strange feeling. It's pretty rough to be sure from what I've encountered so far, but it's interesting to see what is there, and I'll be curious to go through more of it and explore all the levels later on. Crazy that it's finally happened after so long!

Edit: Randir14 that happened to me the first time, and I don't know if it's because I didn't copy the dnGame.u file and/or edited the DukeForever.ini for resolution/full screen etc. settings, but after making those changes it booted up straight away.

This post has been edited by Malgon: 10 May 2022 - 04:34 AM

0

User is offline   Gargoyle 

#1476

I wonder if this causes GBX to hire modders as a last resort so they can finish the game as "DNF the way 3DR intended" and sell a ready and functional copy of the build for a larger audience before the fans could do so for free. An opportunity like that would be too good to pass up for a ready-made game.
0

User is offline   Phredreeke 

#1477

View PostMalgon, on 10 May 2022 - 03:11 AM, said:

Or Wieder leaked it, hence his absence! :P


It'd be way funnier if it was Randy though
1

User is offline   randir14 

#1478

View PostMalgon, on 10 May 2022 - 04:31 AM, said:

Just had a play around and it's a little surreal going through something we'd only seen briefly or heard snippets about over the years. One of the sections I tried was Lake Mead, and seeing it out for myself after seeing it in the 2001 trailer was a strange feeling. It's pretty rough to be sure from what I've encountered so far, but it's interesting to see what is there, and I'll be curious to go through more of it and explore all the levels later on. Crazy that it's finally happened after so long!

Edit: Randir14 that happened to me the first time, and I don't know if it's because I didn't copy the dnGame.u file and/or edited the DukeForever.ini for resolution/full screen etc. settings, but after making those changes it booted up straight away.


Thanks it worked after I changed it to full screen and my monitor's native res.
0

User is offline   Psyrgery 

#1479

View Postrandir14, on 10 May 2022 - 04:40 AM, said:

Thanks it worked after I changed it to full screen and my monitor's native res.


Weird, I'm looking for DukeForever.ini in the system folder but I can't find it... anybody help? Thanks!
0

User is offline   Malgon 

#1480

^Should be located under October 26\Players\Duke.

Edit: Settings to change for resolution (set to desired res):

WindowedViewportX=1920
WindowedViewportY=1080
FullscreenViewportX=1920
FullscreenViewportY=1080

Change the below from False to True for better performance:

StartupFullscreen=True

Change the audio from 22050Hz to 44100Hz for higher quality audio:

OutputRate=44100Hz

For setting the FOV (below is the default):

FovAngleDegrees=90.000000

All this taken from the twitter thread here

View Postrandir14, on 10 May 2022 - 04:40 AM, said:

Thanks it worked after I changed it to full screen and my monitor's native res.


Glad to hear it worked!

This post has been edited by Malgon: 10 May 2022 - 05:00 AM

1

User is offline   Psyrgery 

#1481

View PostMalgon, on 10 May 2022 - 04:49 AM, said:

^Should be located under October 26\Players\Duke.

Edit: Settings to change for resolution (set to desired res):

WindowedViewportX=1920
WindowedViewportY=1080
FullscreenViewportX=1920
FullscreenViewportY=1080

Change the below from False to True for better performance:

StartupFullscreen=True

Change the audio from 22050Hz to 44100Hz for higher quality audio:

OutputRate=44100Hz

For setting the FOV (below is the default):

FovAngleDegrees=90.000000

All this taken from the twitter thread here


Managed to find it and get it running, thanks a lot!

Sadly my work break just ended and I'll have to wait for the night before I can test it at home, bummer


0

User is offline   Malgon 

#1482

View PostPsyrgery, on 10 May 2022 - 04:58 AM, said:

Managed to find it and get it running, thanks a lot!

Sadly my work break just ended and I'll have to wait for the night before I can test it at home, bummer

Awesome! Credit to brullov in this thread for posting the instructions here and pointing to the original twitter thread. :thumbsup:

Edit: Forgot to post the CacheSizeMegs should be changed to 256 (default was 4) for better performance.

This post has been edited by Malgon: 10 May 2022 - 05:08 AM

0

#1483

View PostBenjamin Foley, on 10 May 2022 - 03:37 AM, said:

just found what looks to be a boss fight with Proton, although unfinished. Pretty interesting though.

Oh the 90% finished but probably wasnt is 100% correct

Its a bit late for me to be trying things, But has anyone tried opening the 2011 version of DNF in the editor? In theory its the same editor right?


But wasn't that said about a much later build? One from October 2002 IIRC.
0

User is offline   mortuus 

#1484

crazy the build after all years actually leaked out, i wonder if they will find out who did it lol..
0

User is offline   Lunick 

#1485

If anyone is having trouble running the build, try running the game through the software DxWnd. It's useful for running fullscreen software in a windowed mode and I've had some people on Discord report success launching the game with it.
0

User is offline   NUKEMDAVE 

#1486

View PostGargoyle, on 10 May 2022 - 04:38 AM, said:

I wonder if this causes GBX to hire modders as a last resort so they can finish the game as "DNF the way 3DR intended" and sell a ready and functional copy of the build for a larger audience before the fans could do so for free. An opportunity like that would be too good to pass up for a ready-made game.



I don't think that would go well for them in the public eye if they tried. The response to it would be very negative and even worse than the negative response Duke3D: World Tour received. Modders will be releasing fixes for the game for free in no time. The best they could do now is leave it be and leave people alone who want to play around with it. If they do want to fight tooth and nail to stop people from fixing it up, it's going to be amusing to see them put so much effort into it. It's a win-win situation if they remain hands-off. The fans get something to play around with and their relationship with fans slightly improves by allowing it.
2

User is offline   SyntaxN 

#1487

Running RTSS in the background prevented the game first from starting at all, and then after changing some settings it started, but when i started walking it crashed again.
Solution: Create a DNF profile in RTSS and set "Application detection level" to "Off". Use your GPU drivers build in framerate limiter for that function.

Also, anyone know Cheats? And what levels are functional?
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1488

View PostSyntaxN, on 10 May 2022 - 06:33 AM, said:

Running RTSS in the background prevented the game first from starting at all, and then after changing some settings it started, but when i started walking it crashed again.
Solution: Create a DNF profile in RTSS and set "Application detection level" to "Off". Use your GPU drivers build in framerate limiter for that function.

Also, anyone know Cheats? And what levels are functional?


Haven't nailed down what levels have substantial content yet but Rooftop has a nice short little battle. As for cheats, the console commands most useful are "god", "ghost", and "allammo" which gives you everything. You can also use "summon" with entity names to summon in bad guys and/or weapons/items.
0

User is offline   Dr.Panico 

#1489

I' ve just booted the game and the menu is all glitched up. Did anyone else have this problem?
How do I fix this?

I've installed all patches and nothing is changing.
Also, lots of in-game models aren't loading.

Attached thumbnail(s)

  • Attached Image: wat.png
  • Attached Image: wat2.png
  • Attached Image: wat3.png


This post has been edited by Dr.Panico: 10 May 2022 - 08:25 AM

0

User is offline   hiczok 

#1490

Been playing for40 minutes. Still in Lady killer Casino. It;s already a bit more than expected and pretty close (but better) compared to 2011 haha
btw- I found a guy with a working flashlight walking around. So hopefully something modders can give to the player. BTW - the dude totally aims the flashlights where you want. Lol I see what they did there
Anyone found a way to enable nightvision ?

This post has been edited by hiczok: 10 May 2022 - 08:30 AM

1

User is offline   Hey-Pi-Ron 

#1491

View Posthiczok, on 10 May 2022 - 08:28 AM, said:

Been playing for40 minutes. Still in Lady killer Casino. It;s already a bit more than expected and pretty close (but better) compared to 2011 haha
btw- I found a guy with a working flashlight walking around. So hopefully something modders can give to the player. BTW - the dude totally aims the flashlights where you want. Lol I see what they did there
Anyone found a way to enable nightvision ?

as it was said here https://forums.duke4...post__p__370704

Quote

"summon upgrade_nightvision", and "summon powercell" (need it to recharge Power meter)

0

User is offline   necroslut 

#1492

Wow. I'm about to play DNF 2001.
0

User is offline   The Kins 

#1493

View PostSyntaxN, on 10 May 2022 - 06:33 AM, said:

Also, anyone know Cheats? And what levels are functional?
Hit F12 by default (you can rebind it in options) to open the console. Cheats are all the standard Unreal 1/UT99 cheat commands, so here are the ones that matter:

god (self explanatory)
ghost (noclip)
allammo (all weapons and inventory)
open mapname (loads any given map. there's tons of them in the maps folder, browse around and have fun)
summon classname (spawn in weapons, monsters etc.)
behindview (chasecam)
playersonly (freeze pretty much everything that isn't you, including monsters and projectiles)
suicide (doctor, it hurts when i do this)
2

User is offline   hiczok 

#1494

View PostHey-Pi-Ron, on 10 May 2022 - 08:32 AM, said:


Thanks, works !
Almost an hour to get down to the casino level. About similar to 2011 version but more puzzles.

BTW people - headbob works. You can just enable it in options
Not sure if we are using best graphics possible but it does look like the small clips 2years ago
0

User is offline   Shellshock 

#1495

View Posthiczok, on 10 May 2022 - 08:58 AM, said:

Thanks, works !
Almost an hour to get down to the casino level. About similar to 2011 version but more puzzles.

BTW people - headbob works. You can just enable it in options
Not sure if we are using best graphics possible but it does look like the small clips 2years ago


Were you able to properly interact with the fire alarm terminal? I can trigger the finger movement but cannot solve the puzzle as moving Duke's finger inside the terminal's viewport disables finger movement again.

Anyhow, I have been playing this now for a bit and I must say it does not feel as unfinished as some people claim. The game also has a lot of sequences that feel badass and make you wonder why no other games ever did any of those.

This post has been edited by Shellshock: 10 May 2022 - 09:15 AM

1

User is offline   hiczok 

#1496

View PostShellshock, on 10 May 2022 - 09:13 AM, said:

Were you able to properly interact with the fire alarm terminal? I can trigger the finger movement but cannot solve the puzzle as moving Duke's finger inside the terminal's viewport disables finger movement again.

Anyhow, I have been playing this now for a bit and I must say it does not feel as unfinished as some people claim. The game also has a lot of sequences that feel badass and make you wonder why no other games ever did any of those.

I had to noclip this part. But other than that, everything works. It took me a while to realize you need to use keycard or fuse from your inventory.
And when the nightvision ran out, spawning powercells did not recharge it
edit: I AM AN IDIOT. You recharge nightvision from your inventory

This post has been edited by hiczok: 10 May 2022 - 09:22 AM

0

User is offline   OpenMaw 

  • Judge Mental

#1497

I don't know why I keep reading that this is "like the 2011 version but better." In the most vaguest of deinitions, yes, there are some similar story beats... But the gameplay, even in this rough state, already shows it was going to be a far more fun and inventive experience. To say nothing of the fact that while DNF 2001 takes a couple minutes to get you into any action, DNF 2011 literally takes about a half hour to finally get you to the shooting people in the face part of the experience, and then it layers on top of that numerous sequences that force you to play in specific ways. Turret section, elevator brake minigame, shrunk down, racing, and then at the end of that you get some combat for a minute in an arena, and then you're back to some other gimmick like turrets or something.

DNF 2001 is an amazing breath of fresh air from a bygone era. Even in the rough, unfinished state, you can FEEL just what this game could be if it were polished off and finished up.
5

User is offline   MeatWagon 

#1498

So has anyone had luck with the editor? I've made a test map of my own which I can run. But I cant open any of the games maps, which is unusual that build of unreal engine.
0

#1499

View PostDr.Panico, on 10 May 2022 - 07:54 AM, said:

I' ve just booted the game and the menu is all glitched up. Did anyone else have this problem?
How do I fix this?

I've installed all patches and nothing is changing.
Also, lots of in-game models aren't loading.


I had the exact same problem and in my case it turned out that the game worked just fine (even launched in fullscreen by default) without applying any patches at all; just the default unarchived build. Granted, plenty of bugs, crashes and frame rate drops on my end (as well as weird sprite artifacts in some of the later Morningwood sections) -- but for "archaeological" purposes it works alright. Given that this was apparently slated to come out June at first, I hope there will be future patches.
0

User is offline   necroslut 

#1500

View PostShellshock, on 10 May 2022 - 09:13 AM, said:

Anyhow, I have been playing this now for a bit and I must say it does not feel as unfinished as some people claim. The game also has a lot of sequences that feel badass and make you wonder why no other games ever did any of those.

Yeah, there's definitely a lot more here than "a few test maps".
0

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