Does anyone know Md3 repository sites or etc? "converting stuff to md3 with Blender just wont display ingame."
#1 Posted 01 March 2018 - 04:21 PM
I'm mainly looking for plants models etc.
I tried downloading other version, converting obj to md3 with blender v 2.7s but they wont show in Duke.
the def doesn't give any error, is like the sprite is invisible.
#2 Posted 01 March 2018 - 04:30 PM
I recently found some Russian RTCW forums where many models converted to md3 where posted (mainly WW2 vehicles but also a lot of plants and stuff). I can´t remember the name right now, but I can look for it tomorrow.
I know I downloaded neaarly everything from that sites. If you can wait until monday/tuesday, I can upload everything I can find on my HDD somewhere.
#3 Posted 01 March 2018 - 04:32 PM
Finding models in md3 is getting harder every year. There is a program called Noesis that is easy to use and does a good job most of the time in converting model formats.
#4 Posted 01 March 2018 - 04:37 PM
The software MD3Compile reads the converted file well tho
#5 Posted 01 March 2018 - 04:39 PM
This post has been edited by Mark.: 01 March 2018 - 04:40 PM
#6 Posted 03 March 2018 - 01:59 PM
https://ioquake3.org/extras/models/
http://www.thewolfte...egories/models/
I have packed most of the dowloads of the second link into this zip-archive:
files.der-jensemann.de/duke/models/md3-models.zip
The models by Black Rayne:
files.der-jensemann.de/duke/models/black-rayne.zip
And there was that EDuke32 mod calles "Irany Ghetto" which used a lot of models. IIRC there were plant models too:
files.der-jensemann.de/duke/models/IG.rar
This post has been edited by blizzart: 03 March 2018 - 02:00 PM
#7 Posted 05 March 2018 - 02:15 PM
Also was wondering why the Duke grp file was like over 333mb.
is actually a mod, looks damn nice etc.
PS
the stuff inside the md3-models are free to be used for other mods etc?
This post has been edited by Zaxtor: 05 March 2018 - 02:18 PM
#8 Posted 06 March 2018 - 11:15 AM
Zaxtor, on 05 March 2018 - 02:15 PM, said:
PS
the stuff inside the md3-models are free to be used for other mods etc?
Those models are from a Return to Castle Wolfenstein modding forum. I don´t think that anybody cares if they get used in other mods.
#9 Posted 06 March 2018 - 12:56 PM
Example Model has let say for a plant, has 12 surfaces (leaves) and 1 for branch (13 total)
problem is leaves has one side , other side doesn't exist.
So what do we do?
Model code is.
model "custom/tropbush.md3" {
scale 1 shade 8
skin { pal 0 surface 0 file "custom/trtrrb.jpg" }
skin { pal 0 surface 1 file "custom/tropbusha.tga" }
skin { pal 0 surface 2 file "custom/tropbusha.tga" }
skin { pal 0 surface 3 file "custom/tropbusha.tga" }
skin { pal 0 surface 4 file "custom/tropbusha.tga" }
skin { pal 0 surface 5 file "custom/tropbusha.tga" }
skin { pal 0 surface 6 file "custom/tropbusha.tga" }
skin { pal 0 surface 7 file "custom/tropbusha.tga" }
skin { pal 0 surface 8 file "custom/tropbusha.tga" }
skin { pal 0 surface 9 file "custom/tropbusha.tga" }
skin { pal 0 surface 10 file "custom/tropbusha.tga" }
skin { pal 0 surface 11 file "custom/tropbusha.tga" }
skin { pal 0 surface 12 file "custom/tropbusha.tga" }
frame { name "(from 3DSMax)" tile 19793 }
I checked the file with MD3Compile.exe
It has 2 pic files, tropbusha.tga (leaf) and trtrrb.jpg (trunk)
Trunk works fine.
leaf has only 1 side.
This post has been edited by Zaxtor: 06 March 2018 - 12:59 PM
#10 Posted 06 March 2018 - 01:02 PM
Attached File(s)
-
Plant stuff.zip (942.68K)
Number of downloads: 281
#11 Posted 06 March 2018 - 01:40 PM
Change the frame name to none00. That is the default name my program uses.
Attached File(s)
-
tropbush.zip (3.36K)
Number of downloads: 266
This post has been edited by Mark.: 06 March 2018 - 01:43 PM
#12 Posted 06 March 2018 - 02:00 PM
The merged 12 into 1 works.
Changing the tga into png will make green surrounding around the leaf.
When I saved tga to png, adobe gave a warning (thing not completely saved and asks to save yes or no etc.
So probably around leaf May have to manually crop the green into transparency.
#13 Posted 06 March 2018 - 02:09 PM
This post has been edited by Mark.: 06 March 2018 - 02:12 PM
#15 Posted 16 January 2019 - 01:01 AM
#16 Posted 16 January 2019 - 02:25 AM
Post the MD3, blend and the def file and we'll have a look.
The most common mistake is that the frame names of your model don't match up with what your def file says they should be.
This post has been edited by Tea Monster: 16 January 2019 - 02:32 AM
#17 Posted 17 January 2019 - 12:23 AM
Tea Monster, on 16 January 2019 - 02:25 AM, said:
The most common mistake is that the frame names of your model don't match up with what your def file says they should be.
Thanks for offering to take a look, however when I try to attach my .blend file to this post I get an error message "You aren't permitted to upload this kind of file"
Can I send the files to your email address?
#18 Posted 17 January 2019 - 12:25 AM
#19 Posted 17 January 2019 - 12:45 AM
Tea Monster, on 17 January 2019 - 12:25 AM, said:
Great - so the zip contains the .blend, .md3 and .png file; the def code contains the following;
// statue_fist (8222) model "MODELS/statue_fist/statue_fist.md3" { scale 1 shade 11 skin { pal 0 file "MODELS/statue_fist/statue_fist.png" } anim { frame0 "idle01" frame1 "idle01" fps 0 flags 0 } frame { name "idle01" tile0 8222 tile1 8222 } }
Attached File(s)
-
statue_fist.zip (178.27K)
Number of downloads: 228
#20 Posted 17 January 2019 - 06:10 AM
This post has been edited by Mark: 17 January 2019 - 06:41 AM
#21 Posted 17 January 2019 - 12:33 PM
Mark, on 17 January 2019 - 06:10 AM, said:
Thanks guys - my model is now displayed in game. Appreciate your help
#22 Posted 26 June 2021 - 11:34 PM
Error:
Invalid frame name on line models/pickups/pickups.def:55
Removing model 8 due to errors.
How and where do I see the Frame name of my model to be able to put the right name in the .def ?
Attached File(s)
-
2586_ShieldB.zip (68.41K)
Number of downloads: 154
This post has been edited by MexMeRcUrY: 26 June 2021 - 11:58 PM
#23 Posted 27 June 2021 - 03:59 AM
If those don't work, there is a program called Npherno that will show the frame name of the model. After you load the model into the program, make sure it is in full screen mode. The line 2nd from the bottom will show the frame name.
This post has been edited by Mark: 27 June 2021 - 04:00 AM
#24 Posted 27 June 2021 - 07:16 AM
Mark, on 27 June 2021 - 03:59 AM, said:
If those don't work, there is a program called Npherno that will show the frame name of the model. After you load the model into the program, make sure it is in full screen mode. The line 2nd from the bottom will show the frame name.
that worked, THANK YOU very very much for the quick response Mark!!
This post has been edited by MexMeRcUrY: 27 June 2021 - 07:16 AM
#26 Posted 27 June 2021 - 09:59 PM
https://www.moddb.co...ckrayne-studios
#27 Posted 28 June 2021 - 06:18 AM
#28 Posted 28 June 2021 - 04:10 PM
Mark, on 27 June 2021 - 03:59 AM, said:
If those don't work, there is a program called Npherno that will show the frame name of the model. After you load the model into the program, make sure it is in full screen mode. The line 2nd from the bottom will show the frame name.
after a lot of research and downlod of programs that did not work finally I found the Nphernos's compiler you suggested and I am shareing the link in case someone else reads this post and needs it:
Npherno's MD3 Compiler & MD3 Viewer Download link:
https://www.wolffile...lebase&fid=1856