If you create .raw files from these images, palette.dat and lookup.dat would no longer be necessary.
Be careful when editing these files. Some of the colors in the palette are identical, but the images use different indices.
https://imgur.com/a/ja5al
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Raw palette resources
#1 Posted 11 November 2017 - 02:06 AM
#4 Posted 11 November 2017 - 08:43 AM
Corrected palettes
This post has been edited by Fox: 10 January 2020 - 08:16 PM
#5 Posted 11 November 2017 - 05:17 PM
Added Blood palette.
This post has been edited by Fox: 10 January 2020 - 08:16 PM
#6 Posted 12 November 2017 - 01:26 PM
Is there any documentation about how to use this new feature? How'd you even learn about it?
#7 Posted 12 November 2017 - 01:36 PM
Save as .raw in Photoshop. Except for game palettes, the images should use a 256 colors table.
Use "offset" for multiple palettes in a single file.
The shade table is set for each individual palette, unless you use "noshades".
Game palette
Blend table
Lookup palette
Use "offset" for multiple palettes in a single file.
The shade table is set for each individual palette, unless you use "noshades".
Game palette
basepalette 0 { raw { file "basepalette.raw" } } basepalette 1 { raw { file "basepalette.raw" offset 768 } }
Blend table
blendtable 0 { raw { file "blendtable.raw" } } blendtable 1 { raw { file "blendtable.raw" offset 65536 } }
Lookup palette
palookup 1 { raw { file "palookup.raw" } } palookup 2 { raw { file "palookup.raw" offset 256 } } palookup 3 { raw { file "palookup.raw" offset 512 noshades } }
This post has been edited by Fox: 12 November 2017 - 01:38 PM
#8 Posted 13 November 2017 - 02:08 PM
Thanks!
Right now I've manually converted 2 palettes using the color picker tool but it's very time consuming, anyone know a way of automate converting while maintaining palette index values?
Right now I've manually converted 2 palettes using the color picker tool but it's very time consuming, anyone know a way of automate converting while maintaining palette index values?
#10 Posted 15 November 2017 - 03:17 AM
Hmmm... This has allowed me to verify that my P3 palette is a perfect match. The other palettes... not so good.
#11 Posted 15 November 2017 - 08:53 AM
Here are 11 of the PLUs converted into PSP palette format in case anyone still uses this fossil of a program.
Attached File(s)
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bloodpalettes.zip (10.52K)
Number of downloads: 685
#12 Posted 02 April 2018 - 03:29 PM
EDIT: Never mind, I found them in a later post. My bad.
This post has been edited by Striker: 02 April 2018 - 03:29 PM
#13 Posted 10 January 2020 - 12:55 PM
I'm bumping this thread (which has been very useful to me) to add this. The palswaps for Witchaven (note that this starts on pal 1, not pal 0, this is how it is stored in lookup.dat)
#14 Posted 28 February 2021 - 07:44 AM
Noticed something odd about Powerslave, in PALETTE.DAT there's a shade table
However, in NORMAL.RMP there is a different shade table, with 64 shades instead of 32.
Anyone know which of these shadetables is actually used by the game?
However, in NORMAL.RMP there is a different shade table, with 64 shades instead of 32.
Anyone know which of these shadetables is actually used by the game?
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