Thanks! I'll see what I can do about it. I'm unsure about the ceiling texture. I couldn't think of anything better than that black metal panel.
It's like a concrete, underground facility like Black Mesa, so I'm using textures that closely resemble that aesthetic. My mapping is rusty, as I'm haven't mapped regularly since around 2004, with some on-off mapping in the first few years after that. It's all muscle memory though. I messed around a bit and suddenly my hands knew where everything was on the keyboard
I still had to reference some stuff with SE's and whatnot. There are a lot of new features that I'm looking to get into later. Mainly TROR. I'll see how that goes. First I have to get into a kind of workflow again.
EDIT: I forgot to add that the shading is only temporary approximation. It looks like shit now particularly in the rocky areas since everything kind of blends together and you don't see the outlines of the shapes very well. That will change later.
I also added a lot of earthquakes with seenine explosions in the walls and stuff which really adds to the atmosphere. Lights blow up and flicker etcetra...