WG Realms 2: Get Medieval on Their Asses! "WG and DT present the ultimate 8-bit medieval fragfest"
#31 Posted 20 May 2009 - 03:44 PM
http://www.youtube.c...G_pQlTdA&fmt=18
#32 Posted 21 May 2009 - 07:59 AM
DeeperThought, on May 21 2009, 12:44 AM, said:
http://www.youtube.c...G_pQlTdA&fmt=18
Irritating little b******s! They fire a web to trap or restrict your movements, then attack you while you're helpless!
But other than that, that's very good!
#33 Posted 21 May 2009 - 10:43 AM
Good luck with the mod and i'll be watching for updates.
#34 Posted 21 May 2009 - 10:56 AM
mindcycle, on May 21 2009, 11:43 AM, said:
Good luck with the mod and i'll be watching for updates.
Cool, but keep in mind that the original and the sequel have about as much in common as Final Fantasy VI and VII. Which is to say, not much.
#35 Posted 21 May 2009 - 11:17 AM
when you finish level 1 and when you start level 2 there is crash (at the start of the fall)
that doesn't happen with polymost
#37 Posted 21 May 2009 - 03:15 PM
mindcycle, on May 21 2009, 11:43 AM, said:
Good luck with the mod and i'll be watching for updates.
Thanks, let me know how you like it. It is very different from WGR2 though.
Quote
Or classic, in fact that has never happened before. I would test it, but polymer doesn't work for me.
#38 Posted 21 May 2009 - 03:45 PM
#39 Posted 22 May 2009 - 04:43 PM
#41 Posted 23 May 2009 - 07:53 AM
#43 Posted 23 May 2009 - 07:58 AM
Ryan Cordell, on May 23 2009, 05:53 PM, said:
The shotgun is much better than it was before.
#44 Posted 23 May 2009 - 08:56 AM
#45 Posted 23 May 2009 - 09:24 AM
#46 Posted 23 May 2009 - 10:14 AM
Ryan Cordell, on May 23 2009, 11:53 AM, said:
I agree, the brown also still looks like metal as the source image. Doesn't look like wood to me.
#47 Posted 23 May 2009 - 11:40 AM
Captain Awesome, on May 23 2009, 11:14 AM, said:
I think the brown looks like plastic. But I don't think WG or I are going to fix details like that. We need an 8-bit art specialist.
#48 Posted 23 May 2009 - 11:57 AM
I also like the old shotgun of the first video at http://www.moddb.com/mods/wgrealms-2
Can we have that as alternative? For example the old shotgun can be used only for explosive shells, like in Duke64.
This post has been edited by supergoofy: 23 May 2009 - 11:59 AM
#49 Posted 23 May 2009 - 02:49 PM
I had to change the colour of the gloves to black anyways, so now the brown part of the shotgun is black too, and looks alot cooler now.
This post has been edited by William Gee: 23 May 2009 - 02:50 PM
#50 Posted 23 May 2009 - 04:20 PM
This post has been edited by supergoofy: 23 May 2009 - 04:20 PM
#52 Posted 23 May 2009 - 05:43 PM
DeeperThought, on May 18 2009, 08:18 PM, said:
I was thinking that the incremental upgrades could be used to (further?) increase the max. amount of ammo for certain weapons, such as the rock-spammign pipebombs (or whatever the hell that was) and other "magic" weapons. Or even upgrade the weapon itself, in rare cases.
#53 Posted 23 May 2009 - 05:54 PM
supergoofy, on May 23 2009, 08:20 PM, said:
Yeah, its just a model rip from Counterstrike, I think.
#54 Posted 23 May 2009 - 05:59 PM
Perhaps if they were in lesser numbers and a bit tougher they might pose more of a fair challenge.
(just trying to be constructive!)
This post has been edited by Rusty Nails: 23 May 2009 - 06:00 PM
#55 Posted 23 May 2009 - 06:07 PM
engineer, on May 23 2009, 06:43 PM, said:
The current plan calls for there being 4 mini-episodes and a final level, selectable from a HUB level. The player can play the episodes in any order, but can access the final level only after completing all four of the mini-episodes. Each level will end in a boss fight. So if a mini-episode has three maps, then the first two maps would end in mini-bosses, and the last map would end in a big boss. Every boss you beat gives you something permanent: maybe some fire resistance, maybe a max life up, or max ammo up, or perhaps something more interesting. Upgrades can also be found in the levels (inside of treasure chests, for example). When you beat the big boss of the episode, it drops a talisman which has magical upgrade properties and also gives you the ability to return to the HUB level. This means you can now go back and forth between the HUB and the mini-episode any time you want, so you can collect whatever you missed. At least, that's the plan as it stands right now. It is subject to change. One nice thing about this is it is scalable. If four mini-episodes is too much, then it could become three. Or maybe the TC could be released in installments (the first release would have just the first mini-episode, the second would have two, etc.)
#56 Posted 23 May 2009 - 08:54 PM
#59 Posted 24 May 2009 - 02:48 AM
This post has been edited by William Gee: 24 May 2009 - 02:54 AM