Spiker, on Jul 14 2010, 07:39 AM, said:
You did a great job with those movies. I was going to upload some new ones, but now I think there is no need. I hope WG will link those to the Mod DB page.
I'm working on an update. Here are some bugs that will be fixed:
-If you use the shrinkshroom to enter the fortress, and then exit the fortress without hitting the gate switch, it is impossible to get back inside and finish the level. To fix this, I'm making the 'shrooms respawn after a while.
-Some voice clips from Duke still play if you are using Jedrik
-Monsters with the curse aura can become frozen and not be hittable
Do you know of any other bugs?
I do have one small suggestion for the demonhorn level, and that is to make the quiver near the beginning pal 23 (spy arrows), since those are better for hitting the switch. I can do that myself if you don't mind.
There's also a need for balance tweaks. I think POW makes bosses too easy, especially the final boss in the regular episode, so I'm going to make the lightning and minotaurs less damaging against bosses (but not cyberdemons). It was already nerfed like that, but it needs more nerfing. It will still be useful, but you won't to able to just activate POW and watch the boss die with minimal effort. Secondly, it seems that Jedrik's hammer throw is not very useful compared with his hammer strike. If there is an enemy too far away to reach with the shockwave and you have no arrows, then it's useful, but that's about it. The final boss in the regular episode also needs to be more dangerous. I'm thinking I'll give him a final transformation... The sad thing is he was actually very cool and challenging when I first coded him, but that was when I assumed he would be in a standard arena type environment. He doesn't perform as well where he ended up, in an open environment with lots of cliffs.
Then there's a few bigger things that have been planned for a long time and weren't going to be added until the next big episode, but I'm thinking it might be better to add them now because I don't know when the next episode will be made. It could be years and I might have lost interest by then or have no time to work on it. It would require some minor editing to the maps.