![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)
WG Realms 2: Get Medieval on Their Asses! "WG and DT present the ultimate 8-bit medieval fragfest"
#601 Posted 16 October 2009 - 01:37 PM
#602 Posted 16 October 2009 - 01:38 PM
Mikko_Sandt, on Oct 16 2009, 06:13 AM, said:
I converted most of them over, but not all. They arnt in the first episode. You can play them as user levels if you have the beta. wgx4,5,6,7 I think.
Quote
Yeah I thought about adding a puddle type sprite over the top, I never got around to it though, by the sounds of things DT may have a better idea anyway.
This post has been edited by William Gee: 16 October 2009 - 01:43 PM
#603 Posted 20 October 2009 - 03:37 AM
A screenshot to celebrate.
![Posted Image](http://media.moddb.com/images/games/1/10/9991/duke0000.2.jpg)
#604 Posted 20 October 2009 - 05:05 AM
This post has been edited by KillerBudgie: 20 October 2009 - 05:06 AM
#605 Posted 21 October 2009 - 01:48 AM
KillerBudgie, on Oct 20 2009, 05:05 AM, said:
Yeah, so simple and so complex at the same time... and so estetic
![:o](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
#606 Posted 21 October 2009 - 03:41 AM
#607 Posted 21 October 2009 - 04:30 AM
Or I'm going to do as this sweet kid : http://www.youtube.com/watch?v=-P7r9Y0SSBQ...feature=related
#608 Posted 21 October 2009 - 07:56 AM
Headless_Horseman, on Oct 21 2009, 05:30 AM, said:
Or I'm going to do as this sweet kid : http://www.youtube.com/watch?v=-P7r9Y0SSBQ...feature=related
We're getting very close. But there's a phenomenon that happens with big projects like this -- as you approach the finish line, the finish line moves farther away. This happens because we keep finding things that need to be fixed, and remembering things that need to be added, and then thinking of new things that need to be added. That process does not go on indefinitely, however, and we seem to be reaching the end of it. Fewer and fewer issues are popping up, and the to-do list is getting shorter.
#610 Posted 22 October 2009 - 05:38 PM
Some Screenshots of Episode2. gotta find some more skyboxes.
![Posted Image](http://media.moddb.com/images/games/1/10/9991/xx1.jpg)
![Posted Image](http://media.moddb.com/images/games/1/10/9991/xx2.jpg)
![Posted Image](http://media.moddb.com/images/games/1/10/9991/xx3.jpg)
![Posted Image](http://media.moddb.com/images/games/1/10/9991/xx4.jpg)
![Posted Image](http://media.moddb.com/images/games/1/10/9991/xx5.jpg)
![Posted Image](http://media.moddb.com/images/games/1/10/9991/xx6.jpg)
#612 Posted 23 October 2009 - 04:19 AM
#614 Posted 23 October 2009 - 06:26 AM
quakis, on Oct 23 2009, 05:19 AM, said:
It's because the game automatically darkens distant areas, but that can easily be corrected.
This post has been edited by DeeperThought: 23 October 2009 - 06:51 AM
#615 Posted 23 October 2009 - 06:52 AM
![:o](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
#617 Posted 23 October 2009 - 09:27 AM
I'm not against the idea of inserting huge structures but they should be less dull than that.
#618 Posted 23 October 2009 - 11:31 AM
#619 Posted 23 October 2009 - 12:42 PM
![:o](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
#620 Posted 23 October 2009 - 01:30 PM
Sangman, on Oct 24 2009, 09:42 AM, said:
![:o](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Maybe once you have tried the mod you will be eating those words...
#621 Posted 23 October 2009 - 01:43 PM
Sangman, on Oct 23 2009, 11:42 PM, said:
![:o](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Yeah, and it'd help if the skybox had big trees as well.
#622 Posted 23 October 2009 - 02:22 PM
The Commander, on Oct 23 2009, 11:30 PM, said:
I somehow doubt you've tried it yourself so urh what?
#623 Posted 23 October 2009 - 02:26 PM
#624 Posted 24 October 2009 - 08:58 AM
#625 Posted 26 October 2009 - 12:55 PM
#626 Posted 26 October 2009 - 03:42 PM
#628 Posted 28 October 2009 - 02:24 PM
That font fits in with the Medieval theme really well.
#629 Posted 28 October 2009 - 02:25 PM
This post has been edited by Sangman: 28 October 2009 - 02:25 PM
#630 Posted 28 October 2009 - 02:27 PM
This post has been edited by KillerBudgie: 28 October 2009 - 03:50 PM