
WG Realms 2: Get Medieval on Their Asses! "WG and DT present the ultimate 8-bit medieval fragfest"
#151 Posted 23 June 2009 - 01:03 AM
#152 Posted 23 June 2009 - 06:29 AM
Hellbound, on Jun 23 2009, 11:09 AM, said:
i wonder which character would fit best with this mod. By the look of the weapons, i think a Quake Ranger type of trooper would just click.

#153 Posted 23 June 2009 - 07:12 AM
Hellbound, on Jun 23 2009, 11:09 AM, said:
I didn't feel that Duke fit in there either, the Duke sounds should be changed too.
#154 Posted 23 June 2009 - 07:41 AM
He needs to change his clothes, though!
Changing all the graphics and sounds is a lot of work. Cage has been a HUGE help in the graphics department, but there's just so much to do. I doubt that we'll be able to remove all the Duke 3D content.
#155 Posted 23 June 2009 - 08:12 AM
TX, on Jun 23 2009, 02:03 AM, said:
Done: http://deeperthought...m/plasmapal.wmv
#156 Posted 24 June 2009 - 01:23 AM
DeeperThought, on Jun 23 2009, 06:41 PM, said:
Well that works well, too, I guess. I loved that in Duke Caribbean, but It Out In D.C. just felt way too bland because it didn't change that. The regular Duke3D Duke gets old after all these years.
DeeperThought, on Jun 23 2009, 07:12 PM, said:
That's very nice, I hope you have alot of those minor changes to the game and it'll be awesome.
#158 Posted 24 June 2009 - 03:26 PM
Daedolon, on Jun 24 2009, 05:23 AM, said:
BLASPHEMY.
#159 Posted 25 June 2009 - 06:32 AM
DeeperThought, on Jun 23 2009, 07:41 AM, said:
He needs to change his clothes, though!
Changing all the graphics and sounds is a lot of work. Cage has been a HUGE help in the graphics department, but there's just so much to do. I doubt that we'll be able to remove all the Duke 3D content.
Hmm, I think that main character should be replaced anyway with some other badass tough motherfucker, but not Duke ;]
I can PM you a proposal if you want. And it would be easy for me to bring that from the beginning to the end, because it's just 8-bit shit

#160 Posted 25 June 2009 - 08:07 AM
Hellbound, on Jun 25 2009, 07:32 AM, said:
I can PM you a proposal if you want. And it would be easy for me to bring that from the beginning to the end, because it's just 8-bit shit

I know you hate Duke, you have said so before on 3DR. Duke has a lot of good one-liners, some from other games that would fit this TC. Why not make him wear something that fits the mod better and leave it at that?
#161 Posted 26 June 2009 - 12:50 AM
#162 Posted 26 June 2009 - 06:26 AM
DeeperThought, on Jun 25 2009, 07:07 PM, said:
He has tons of medieval quotes in Time To Kill. Plus he had a time period specific clothing in both Time to Kill and Zero Hour.
This post has been edited by Daedolon: 26 June 2009 - 06:28 AM
#163 Posted 26 June 2009 - 07:25 AM
Daedolon, on Jun 26 2009, 07:26 AM, said:
Yeah, I have the sounds from Time To Kill. There were some good ones, although I don't recall there being "tons" of medieval ones.
This post has been edited by DeeperThought: 26 June 2009 - 07:25 AM
#164 Posted 26 June 2009 - 11:38 AM
DeeperThought, on Jun 26 2009, 06:25 PM, said:
You have to play with what you have got.
Remember that both the PSX and N64 versions of Duke Nukem 3D have new samples too. I'd check Planet of the Babes, Zero Hour and Manhattan Project as well.
#165 Posted 26 June 2009 - 11:45 AM
Hellbound, on Jun 26 2009, 01:50 AM, said:
Yes, that would be great, especially for multiplayer.
#166 Posted 26 June 2009 - 02:44 PM
Hellbound, on Jun 26 2009, 11:50 AM, said:
something like this?

#167 Posted 26 June 2009 - 02:57 PM
Duke doesn't have jetpack in WGR2, also the cloths need to suit the type of weapons that he uses and they are DooM\Quake style. Chain mail would more suit a swords and crossbow game IMO. Anyways I'm sure Cage knows the exact style of cloths that would fit.
This post has been edited by William Gee: 26 June 2009 - 02:58 PM
#168 Posted 26 June 2009 - 03:03 PM
daniel262b, on Jun 26 2009, 03:44 PM, said:

I agree with WG's points, but that is still pretty damned cool!
#169 Posted 26 June 2009 - 03:19 PM
Have you seen Silvester Stallone in the movie Cobra ?
This post has been edited by supergoofy: 26 June 2009 - 03:30 PM
#170 Posted 26 June 2009 - 03:45 PM
supergoofy, on Jun 26 2009, 04:19 PM, said:
No, but I guess this is the look you are talking about.

#171 Posted 26 June 2009 - 04:36 PM

Well changing Duke's appearance is a bit low priority now, I'm focused on the weapons/items/monsters/texture fixes at the moment
#172 Posted 26 June 2009 - 05:56 PM
Cage, on Jun 26 2009, 05:36 PM, said:

Exactly. And that's why it's fine to keep Duke with some clothing changes. As most fans know, Duke's "character" was influenced by Ash.


Heh, according to this site: http://www.mutantrev...meevildead.html , Bruce Campbell was not pleased:
Quote
In fact, Duke Nukem is a joke character, and an amalgam of various action heroes of the 80's. Which makes it rather ironic when 3DR gets aggressive about protecting him as their intellectual property.
This post has been edited by DeeperThought: 26 June 2009 - 05:59 PM
#173 Posted 26 June 2009 - 08:00 PM
This post has been edited by Captain Awesome: 26 June 2009 - 08:01 PM
#174 Posted 26 June 2009 - 10:09 PM
William Gee, on Jun 27 2009, 01:57 AM, said:
agreed, that's why i said in an earlier post that a Quake-style ranger would fit best IMO
Captain Awesome, on Jun 27 2009, 07:00 AM, said:
heh, i knew the low res would make it awkward
i'll come up with some ideas for outfits and i'll post here later on
#175 Posted 27 June 2009 - 05:04 AM
This post has been edited by ZedDB: 27 June 2009 - 05:28 AM
#176 Posted 27 June 2009 - 07:30 AM
ZedDB, on Jun 27 2009, 06:04 AM, said:
There are very specific requirements for a font we could use. We were using one ripped from Hexen, but we finally gave up on it for various reasons.
The font would need to replace the one in tiles011.art which starts at tile 2822. The characters have to be the same height and width, and they need to use various shades of blue (just like the 8-bit Duke fonts) so that the text can change to any color in game. If you can provide a copy of tiles011.art with the new font in it, that's great. But there are more suitable medieval-esque pixel fonts than the one you posted. One problem with the one above is (like any font you will find online), the letters have no shading.
#177 Posted 27 June 2009 - 10:45 AM
DeeperThought, on Jun 27 2009, 05:30 PM, said:
The font would need to replace the one in tiles011.art which starts at tile 2822. The characters have to be the same height and width, and they need to use various shades of blue (just like the 8-bit Duke fonts) so that the text can change to any color in game. If you can provide a copy of tiles011.art with the new font in it, that's great. But there are more suitable medieval-esque pixel fonts than the one you posted. One problem with the one above is (like any font you will find online), the letters have no shading.
Well I did have a look around the .grp folder before and looked at the fonts and decided that I would do the ones that start at 2929. They are used for most of the menus and numbers to show for example health ingame. Can I use blue but as the original ones is in red will they be able to change color? Most of them are 16x16 ATM so one more pixel lager than the original ones, perhaps this will be a problem?
Yeah I know there are more "true" medieval-esque fonts out there but they don't translate into less 16 pixels that well

But as you say the fonts aren't really spot on so I wonder if I should continue working on it or not...
This post has been edited by ZedDB: 27 June 2009 - 11:07 AM
#178 Posted 27 June 2009 - 11:23 AM
ZedDB, on Jun 27 2009, 11:45 AM, said:
Yeah I know there are more "true" medieval-esque fonts out there but they don't translate into less 16 pixels that well

But as you say the fonts aren't really spot on so I wonder if I should continue working on it or not...
I suppose it would be useful to have a replacement for the big red font you are referring to, but not as useful as the one I wanted (the red font is not used to display messages in game). However, there is no way to change the color of the big red font as it appears in menus, and I doubt it would look good in blue. Making it one pixel bigger could be a problem. It's hard to know exactly what effect that would have until seeing it in game. Also, all the letters should be in uppercase -- no lowercase letters allowed.
Finally, I don't really like the font you showed earlier. Some of the letters are too stylized, and/or look too similar (e.g. I and J). There are better ones out there. For example, this one:
http://www.1001freef...m/8bitlimit.php
(type uppercase letters in the preview field to see the font). Unfortunately, the size of that font seems to be a little bigger than the one that starts at 2822 but smaller than the one starting at 2929. Plus, there's the shading problem I mentioned earlier.
This post has been edited by DeeperThought: 27 June 2009 - 11:35 AM
#179 Posted 28 June 2009 - 02:25 AM

BTW is there any other program then DukeRes that you can use to edit the .art and .grp files? I had to go though a lot of tweaking to get DukeRes to import the .pcx files correctly

Edit: Did the fonts also to see how it looks ingame:

A little bit too dark don't you think?
Besides this I have tried too replace the small blue fonts also. But they are really small (9x7) so there will be a lot of work to make the fonts look good

This post has been edited by ZedDB: 28 June 2009 - 03:46 AM