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WG Realms 2: Get Medieval on Their Asses!  "WG and DT present the ultimate 8-bit medieval fragfest"

User is offline   TerminX 

  • el fundador

  #151

Make the plasma weapon, it's projectiles and the shield thing take on the palette of the player using it.
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User is offline   daniel262b 

#152

View PostHellbound, on Jun 23 2009, 11:09 AM, said:

It would be great if you have new player gfx.


i wonder which character would fit best with this mod. By the look of the weapons, i think a Quake Ranger type of trooper would just click. ;)
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User is offline   Daedolon 

  • Ancient Blood God

#153

View PostHellbound, on Jun 23 2009, 11:09 AM, said:

It would be great if you have new player gfx.


I didn't feel that Duke fit in there either, the Duke sounds should be changed too.
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User is offline   Danukem 

  • Duke Plus Developer

#154

I like the idea of Duke being in that environment, and a lot of the Duke sayings will fit right in (not just from Duke 3D but other games).

He needs to change his clothes, though!

Changing all the graphics and sounds is a lot of work. Cage has been a HUGE help in the graphics department, but there's just so much to do. I doubt that we'll be able to remove all the Duke 3D content.
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User is offline   Danukem 

  • Duke Plus Developer

#155

View PostTX, on Jun 23 2009, 02:03 AM, said:

Make the plasma weapon, it's projectiles and the shield thing take on the palette of the player using it.


Done: http://deeperthought...m/plasmapal.wmv
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User is offline   Daedolon 

  • Ancient Blood God

#156

View PostDeeperThought, on Jun 23 2009, 06:41 PM, said:

He needs to change his clothes, though!


Well that works well, too, I guess. I loved that in Duke Caribbean, but It Out In D.C. just felt way too bland because it didn't change that. The regular Duke3D Duke gets old after all these years.

View PostDeeperThought, on Jun 23 2009, 07:12 PM, said:



That's very nice, I hope you have alot of those minor changes to the game and it'll be awesome.
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User is offline   Tea Monster 

  • Polymancer

#157

That is looking sweet. I love the chunky bomb chucker.
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User is offline   Jimmy 

  • Let's go Brandon!

#158

View PostDaedolon, on Jun 24 2009, 05:23 AM, said:

The regular Duke3D Duke gets old after all these years.


BLASPHEMY.
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User is offline   Hellbound 

#159

View PostDeeperThought, on Jun 23 2009, 07:41 AM, said:

I like the idea of Duke being in that environment, and a lot of the Duke sayings will fit right in (not just from Duke 3D but other games).

He needs to change his clothes, though!

Changing all the graphics and sounds is a lot of work. Cage has been a HUGE help in the graphics department, but there's just so much to do. I doubt that we'll be able to remove all the Duke 3D content.



Hmm, I think that main character should be replaced anyway with some other badass tough motherfucker, but not Duke ;]
I can PM you a proposal if you want. And it would be easy for me to bring that from the beginning to the end, because it's just 8-bit shit ;)
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User is offline   Danukem 

  • Duke Plus Developer

#160

View PostHellbound, on Jun 25 2009, 07:32 AM, said:

Hmm, I think that main character should be replaced anyway with some other badass tough motherfucker, but not Duke ;]
I can PM you a proposal if you want. And it would be easy for me to bring that from the beginning to the end, because it's just 8-bit shit ;)


I know you hate Duke, you have said so before on 3DR. Duke has a lot of good one-liners, some from other games that would fit this TC. Why not make him wear something that fits the mod better and leave it at that?
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User is offline   Hellbound 

#161

It's not because I hate Duke... but whatever, if you say so. It would be cool if someone would manage to change his clothes, add some kind of cloak and chain mail elements ;]
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User is offline   Daedolon 

  • Ancient Blood God

#162

View PostDeeperThought, on Jun 25 2009, 07:07 PM, said:

Duke has a lot of good one-liners, some from other games that would fit this TC. Why not make him wear something that fits the mod better and leave it at that?


He has tons of medieval quotes in Time To Kill. Plus he had a time period specific clothing in both Time to Kill and Zero Hour.

This post has been edited by Daedolon: 26 June 2009 - 06:28 AM

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User is offline   Danukem 

  • Duke Plus Developer

#163

View PostDaedolon, on Jun 26 2009, 07:26 AM, said:

He has tons of medieval quotes in Time To Kill. Plus he had a time period specific clothing in both Time to Kill and Zero Hour.


Yeah, I have the sounds from Time To Kill. There were some good ones, although I don't recall there being "tons" of medieval ones.

This post has been edited by DeeperThought: 26 June 2009 - 07:25 AM

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User is offline   Daedolon 

  • Ancient Blood God

#164

View PostDeeperThought, on Jun 26 2009, 06:25 PM, said:

I don't recall there being "tons" of medieval ones.


You have to play with what you have got.

Remember that both the PSX and N64 versions of Duke Nukem 3D have new samples too. I'd check Planet of the Babes, Zero Hour and Manhattan Project as well.
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User is offline   Danukem 

  • Duke Plus Developer

#165

View PostHellbound, on Jun 26 2009, 01:50 AM, said:

It would be cool if someone would manage to change his clothes, add some kind of cloak and chain mail elements ;]


Yes, that would be great, especially for multiplayer.
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User is offline   daniel262b 

#166

View PostHellbound, on Jun 26 2009, 11:50 AM, said:

It would be cool if someone would manage to change his clothes, add some kind of cloak and chain mail elements ;]


something like this?

Posted Image
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#167

That's pretty cool. (y)

Duke doesn't have jetpack in WGR2, also the cloths need to suit the type of weapons that he uses and they are DooM\Quake style. Chain mail would more suit a swords and crossbow game IMO. Anyways I'm sure Cage knows the exact style of cloths that would fit.

This post has been edited by William Gee: 26 June 2009 - 02:58 PM

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User is offline   Danukem 

  • Duke Plus Developer

#168

View Postdaniel262b, on Jun 26 2009, 03:44 PM, said:

something like this?

Posted Image


I agree with WG's points, but that is still pretty damned cool!
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User is offline   supergoofy 

#169

I think a black or dark brown long leather coat would be more suitable

Have you seen Silvester Stallone in the movie Cobra ?

This post has been edited by supergoofy: 26 June 2009 - 03:30 PM

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#170

View Postsupergoofy, on Jun 26 2009, 04:19 PM, said:

Have you seen Silvester Stallone in the movie Cobra ?


No, but I guess this is the look you are talking about.
Posted Image
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User is offline   Cage 

#171

Badass modern hero in a medieval/fantasy land, hmm.. First thought that came to my head was army of darkness ;)

Well changing Duke's appearance is a bit low priority now, I'm focused on the weapons/items/monsters/texture fixes at the moment
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User is offline   Danukem 

  • Duke Plus Developer

#172

View PostCage, on Jun 26 2009, 05:36 PM, said:

Badass modern hero in a medieval/fantasy land, hmm.. First thought that came to my head was army of darkness ;)


Exactly. And that's why it's fine to keep Duke with some clothing changes. As most fans know, Duke's "character" was influenced by Ash.


Posted Image
Posted Image

Heh, according to this site: http://www.mutantrev...meevildead.html , Bruce Campbell was not pleased:

Quote

Duke Nukem 3D, a popular first person shooter, is released for the PC. It features many voice quotes taken from the Evil Dead series — such as "Hail to the king, baby". Some people unfamiliar with the Evil Dead movies henceforth attribute those quotes to Duke Nukem. Bruce Campbell was not amused by the "homages", citing, "They're rip-off artists. Let them get their own damn material. It's called hiring a writer. They're blatantly ripping it off and if I was any kind of litigious guy they would've gotten a phone call by now. It's depressing and I think it's wrong."


In fact, Duke Nukem is a joke character, and an amalgam of various action heroes of the 80's. Which makes it rather ironic when 3DR gets aggressive about protecting him as their intellectual property.

This post has been edited by DeeperThought: 26 June 2009 - 05:59 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#173

While your edit is well done, Daniel, I don't think that looks like chain mail, it looks like some weird shirt that Glenn Danzig would wear. Love those shoulder pads though.

This post has been edited by Captain Awesome: 26 June 2009 - 08:01 PM

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User is offline   daniel262b 

#174

View PostWilliam Gee, on Jun 27 2009, 01:57 AM, said:

Duke doesn't have jetpack in WGR2, also the cloths need to suit the type of weapons that he uses and they are DooM\Quake style.


agreed, that's why i said in an earlier post that a Quake-style ranger would fit best IMO

View PostCaptain Awesome, on Jun 27 2009, 07:00 AM, said:

While your edit is well done, Daniel, I don't think that looks like chain mail, it looks like some weird shirt that Glenn Danzig would wear. Love those shoulder pads though.


heh, i knew the low res would make it awkward

i'll come up with some ideas for outfits and i'll post here later on
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User is offline   ZedDB 

#175

Perhaps change fonts also?
Maybe something like this?
Attached Image: fonts.png
Edit: And with color! ;)
Attached Image: fonts2.png

This post has been edited by ZedDB: 27 June 2009 - 05:28 AM

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User is offline   Danukem 

  • Duke Plus Developer

#176

View PostZedDB, on Jun 27 2009, 06:04 AM, said:

Perhaps change fonts also?
Maybe something like this?
Attachment fonts.png
Edit: And with color! ;)
Attachment fonts2.png


There are very specific requirements for a font we could use. We were using one ripped from Hexen, but we finally gave up on it for various reasons.

The font would need to replace the one in tiles011.art which starts at tile 2822. The characters have to be the same height and width, and they need to use various shades of blue (just like the 8-bit Duke fonts) so that the text can change to any color in game. If you can provide a copy of tiles011.art with the new font in it, that's great. But there are more suitable medieval-esque pixel fonts than the one you posted. One problem with the one above is (like any font you will find online), the letters have no shading.
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User is offline   ZedDB 

#177

View PostDeeperThought, on Jun 27 2009, 05:30 PM, said:

There are very specific requirements for a font we could use. We were using one ripped from Hexen, but we finally gave up on it for various reasons.

The font would need to replace the one in tiles011.art which starts at tile 2822. The characters have to be the same height and width, and they need to use various shades of blue (just like the 8-bit Duke fonts) so that the text can change to any color in game. If you can provide a copy of tiles011.art with the new font in it, that's great. But there are more suitable medieval-esque pixel fonts than the one you posted. One problem with the one above is (like any font you will find online), the letters have no shading.

Well I did have a look around the .grp folder before and looked at the fonts and decided that I would do the ones that start at 2929. They are used for most of the menus and numbers to show for example health ingame. Can I use blue but as the original ones is in red will they be able to change color? Most of them are 16x16 ATM so one more pixel lager than the original ones, perhaps this will be a problem?
Yeah I know there are more "true" medieval-esque fonts out there but they don't translate into less 16 pixels that well ;)
But as you say the fonts aren't really spot on so I wonder if I should continue working on it or not...

This post has been edited by ZedDB: 27 June 2009 - 11:07 AM

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User is offline   Danukem 

  • Duke Plus Developer

#178

View PostZedDB, on Jun 27 2009, 11:45 AM, said:

Well I did have a look around the .grp folder before and looked at the fonts and decided that I would do the ones that start at 2929. They are used for most of the menus and numbers to show for example health ingame. Can I use blue but as the original ones is in red will they be able to change color? Most of them are 16x16 ATM so one more pixel lager than the original ones, perhaps this will be a problem?
Yeah I know there are more "true" medieval-esque fonts out there but they don't translate into less 16 pixels that well ;)
But as you say the fonts aren't really spot on so I wonder if I should continue working on it or not...


I suppose it would be useful to have a replacement for the big red font you are referring to, but not as useful as the one I wanted (the red font is not used to display messages in game). However, there is no way to change the color of the big red font as it appears in menus, and I doubt it would look good in blue. Making it one pixel bigger could be a problem. It's hard to know exactly what effect that would have until seeing it in game. Also, all the letters should be in uppercase -- no lowercase letters allowed.

Finally, I don't really like the font you showed earlier. Some of the letters are too stylized, and/or look too similar (e.g. I and J). There are better ones out there. For example, this one:

http://www.1001freef...m/8bitlimit.php

(type uppercase letters in the preview field to see the font). Unfortunately, the size of that font seems to be a little bigger than the one that starts at 2822 but smaller than the one starting at 2929. Plus, there's the shading problem I mentioned earlier.

This post has been edited by DeeperThought: 27 June 2009 - 11:35 AM

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User is offline   ZedDB 

#179

I've managed to change the numbers now at least...
Attached Image: duke0001.png
BTW is there any other program then DukeRes that you can use to edit the .art and .grp files? I had to go though a lot of tweaking to get DukeRes to import the .pcx files correctly ;)

Edit: Did the fonts also to see how it looks ingame:
Attached Image: duke0000.png
A little bit too dark don't you think?
Besides this I have tried too replace the small blue fonts also. But they are really small (9x7) so there will be a lot of work to make the fonts look good ;)

This post has been edited by ZedDB: 28 June 2009 - 03:46 AM

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#180

Love the style it looks really good. (y) I'm not sure if its too dark, most of my levels are bright so a dark font might be a good thing. not sure though.
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