after, for some time, running zero hour using a n64 emulator and a graphical hook to copy 3d data from screen into a model format, I decided to give the zero hour resource dump made available at https://forums.duke4...hour-resources/ a shot.
I would like to run the resource data in a manner that has it on screen like seen in the following video, and not all black.
video of duke nukem zero hour levels loading in eduke32:
https://youtu.be/cTUsm8YO3gI
im un able to run the levels and ill explain my current issue:
when I start any of the maps I get a error saying no palette found! you can see this error in the following video:
( as of 10/6/2017 the video was just uploaded and may take a few mins to become avalible:)
no pallette
edit: ill fix this in a few not sure whats up with the link. here is a link to a vid I uploaded of the error:
but then, if I was to have duke nukem 25th anv. installed, the maps then load but they all look like this:
There are 2 things going on here, and two reasons why the levels feature black surfaces. when im in the level as is in the last video, I can do a global shaders divide of 100 and a lot of the surfaces light up and are visible, not black. the remainder of the black surface's has something to do with how the level dosnt even load unless I have dukes 25th installed via steam. so this leads me to think I do not have the bestest duke nukem 3d build installed. or the most preferred by the software or situation at hand, where in the first video I posted that was uploaded by someone who had the right setup was able to see all the textures in the levels.
how can I fix this?
what version of duke nukem 3d should I use and where can I get it from?
any other advice?
thanks for any comments helps a lot. thanks.
