at first i want to say thank you for your BloodGDX project, I really like this game and your Windows port is absolutely awesome!
I have one request/challenge for you. Can you think about integration of xBRZ filter into your BloodGDX project?
GZDoom can use this filter in OpenGL mode for filtering sprites and textures and it look really amazing.
xBRZ example from GZDoom:
![Posted Image](http://i.imgur.com/Fgx8YJ8.png)
![Posted Image](https://a.fsdn.com/con/app/proj/xbrz/screenshots/xBRZ_Doom.png)
I would be great alternative to trilinear filtering which will not make everything blurry.
GZDoom on SourceForge
https://github.com/coelckers/gzdoom
xBRZ scaler on SourceForge:
https://sourceforge....brz/files/xBRZ/