Mister Sinister, on 24 September 2017 - 04:41 PM, said:
Paul B:
Here's a rundown of your problems:
1) I don't know why you experienced that issue. I just ran the map and the falling ceiling squishes me every time. I have no idea, maybe different versions?
I am running EDuke Version 6428. I never get squished every time the ceiling lowers. I think it has to do with the sector being tagged as a water sector.
Mister Sinister said:
2) Multiswitch puzzle solution:
Yes I totally missed the Urinals as I was finding other numbers elsewhere and it wasn't working with the mult-switch.
Mister Sinister said:
3) If you warped through the force field, then this is ABSOLUTELY not the way to enter this section, though again, this never happened to me. I tried everything I could, tried crouch jumping through it, but I was never able to get past it from the water pool.
Yes I can repeat this process many times. However, it is a one way in type deal. Once you've warped through the force-field there is no going back into the pool.
Mister Sinister said:
5) Ammo/health are scarce, true, but beta testers didn't complain, so I left it as it is. Also, there are a few tricks you could use like making protozoid slimers eat newbeasts Octabrain's vulnerability to Devastator.
I never realized this was even possible until the bathroom section early on in the map. However, it didn't pan out so well for me by the Blue Keycard in the Alien base. I had previously killed all the slimmers before getting the Blue Keycard. This left me in a rather difficult & frustrating situation with the newly spawned New Beasts that appear once you get the Blue Key Card. There is no indication that New Beasts are going to appear out of no where after you reach the blue keycard. I'm not sure how this could have been implemented differently. But it was totally unfair for the player.
Mister Sinister said:
IMPORTANT EDIT:[spoiler] Well, what can I say, I think you just missed pretty much every weapon you could. You missed pistol in the very first room where alarm goes off and six liztroops come down from the elevators;
This wasn't the first room for me. This was like near the end as I was back tracking I stumbled across this room on my way out. Had I followed the intended path I'm sure my story would be different.
Mister Sinister said:
you missed Grenades, which are located in almost every room of the map;
Nope, I collected all Pipebombs, it was the pipebombs and boot that got me through the majority of the alien base.
Mister Sinister said:
you missed Devastator in the cargo room with a big window, you had to take the elevator up and there's a Devastator.
This was where I first found the Devastator. It was at this point the game started to turn more in my favor and I didn't have to save and reload as often.
Mister Sinister said:
You missed chaingun which is right there on the crate as soon as you enter the blue keycard door.
I did have the chain gun, just never enough ammo to keep the AI under control. It was useful on the Commanders & Troopers the rest of the AI was dealt with the boot and strategically placed pipebombs.
Mister Sinister said:
I had in mind this Idea that infiltrating alien base is by no means easy, so I made the health/ammo balance pretty tight, but still manageable. As I said before, two guys who tested it had no problem at all. Also, it seems like you've entered the alien section in a completely wrong way, hence all the balancing problems you've experienced. I don't know why you didn't think that it is not the right way to enter this section from the start. I wouldn't put players against all hell breaking loose with just a lousy shotgun. That area with a water pool was there just to tease the player with a sneak peak into alien base, NOT to enter it.
That was my problem, I didn't realize I entered into the area wrong because when I surface the water the game through me right into that room. It was only after I played the entire map I went to back track and realized that area was a force field and I somehow popped through it. I repeated the process several times after the fact when I noticed that something didn't seem right. For me the game looked like it naturally flowed into the alien hive from that point. This has to be fixed because it totally destroys your map. On the pool side when you surface from the water there is a ledge before the force field try making it so duke can't get onto that ledge by making the ledge a purple wall see if it fixes it?