
Brutal Blood
#1 Posted 11 September 2017 - 07:29 AM
More gore, blood dripping from the ceilings etc..
Kinda like Brutal Doom?
#2 Posted 11 September 2017 - 09:06 AM
I quote this in jest, mainly because of the context of where it was originally said (click the arrow):
Jimmy, on 14 October 2013 - 06:16 PM, said:
#3 Posted 11 September 2017 - 10:11 AM
I don't care what you think.
Carmack and Hopper like Brutal Doom..so do I.
And I ask a question on if it's possible.
Not if everyone likes it.
#4 Posted 11 September 2017 - 10:22 AM
Blood did not ship with the level of scripting necessary to do this.
BloodGDX is closed-source and obfuscated so you couldn't change the program if you wanted to.
M210 has stated that he would like to make "an SDK" but this is far down his roadmap.
#5 Posted 11 September 2017 - 09:41 PM
Click here
This post has been edited by Tekedon: 11 September 2017 - 09:42 PM
#6 Posted 11 September 2017 - 09:54 PM
MariusArmand, on 11 September 2017 - 10:11 AM, said:
I don't care what you think.
Carmack and Hopper like Brutal Doom..so do I.
And I ask a question on if it's possible.
Not if everyone likes it.
Beware, you're talking to a "Senior Eduke 32 programmer" who has a couple of sycophantic fuccbois who will agree with whatever he says no matter how arrogant he comes off.
That said, it is a little redundant to think of a Brutal Blood because the game is already very OTT when it comes to the red stuff but it would be interesting to see that dialed up to 11.
This post has been edited by Bruno Mattei: 11 September 2017 - 09:54 PM
#8 Posted 11 September 2017 - 11:26 PM

Hendricks266 pissing on other peoples work. Always a smug looking avatar too, goes great with your character.
"BrutalDoom is abhorrent" what the fuck ever dude. What is you problem, look at it like this - its not real "Doom" its just a great semi-TC/another game really and there is a lot of work and skill than went into creating it.
Fucking hell, how are people going to respect you and your work with Ion Maiden if all you do is constantly piss down on other people.
Your doing a great SgtMark job here, making something possibly great but being a total dick, it hurt SgtMark and it will hurt you and your company / profits.
If someone wants to make a Blood gameplay mod then fuck yeah why not, the more projects for Blood the better, variety is the spice you know ?
#9 Posted 11 September 2017 - 11:30 PM
#12 Posted 12 September 2017 - 01:05 AM
#13 Posted 12 September 2017 - 01:11 AM
Dzierzan, on 12 September 2017 - 01:05 AM, said:
Indeed. Personally I don't like these "brutal" mods as these tend to ruin the gameplay, but if people want it and are willing to make it... why the hell not.
This post has been edited by axl: 12 September 2017 - 01:12 AM
#14 Posted 12 September 2017 - 07:52 AM
Tekedon, on 11 September 2017 - 11:32 PM, said:
Bruno Mattei, on 12 September 2017 - 12:14 AM, said:
That escalated quickly. Fortunately, you've only exposed yourselves as trolls. "Oh no, the admin insulted my favorite Doom mod! How do I get back at him?" If you pass on IM because of me, you won't be hurting me. I'm in a great situation right now. The same cannot be said for the rest of my team who are working around the clock to wow everyone who has ever enjoyed a 2.5D shooter.
I like how no one here has actually tried to rebut "Brutal Doom sucks". All that's been said is some variant of "to each their own". I can understand that point of view, and I don't mean to say that if you enjoy something harmless, you should stop. No one should feel unwelcome here because of the mods they play or the source ports they use. If you want to make an enhanced gore mod, that's cool, I helped a little bit with SD_Duke back in the day myself. But if you want to capitalize on the "Brutal" name by expanding it to other games, I will contribute a large serving of "why???".
#15 Posted 12 September 2017 - 08:56 AM
Hendricks266, on 12 September 2017 - 07:52 AM, said:
Speaking for myself, because I don't like endless discussions.
Hendricks266, on 12 September 2017 - 07:52 AM, said:
I used the word "Brutal" to make sure everybody would immediately know what I was talking about. And it worked.
Should a similar mod like that for Blood be called Brutal Blood? I don't care.
For the rest I can only hope that your charisma doesn't hurt the project for your co-workers.
#16 Posted 12 September 2017 - 09:52 AM
Hendricks266, on 12 September 2017 - 07:52 AM, said:
I like how no one here has actually tried to rebut "Brutal Doom sucks". All that's been said is some variant of "to each their own". I can understand that point of view, and I don't mean to say that if you enjoy something harmless, you should stop. No one should feel unwelcome here because of the mods they play or the source ports they use. If you want to make an enhanced gore mod, that's cool, I helped a little bit with SD_Duke back in the day myself. But if you want to capitalize on the "Brutal" name by expanding it to other games, I will contribute a large serving of "why???".
You act like a child.
#17 Posted 12 September 2017 - 10:23 AM
In it's current state, Blood isn't very mod friendly. If you want to make such a mod now I think modding BloodCM would be your best bet.
Marius, what kind of experience do you have with modding?
#18 Posted 12 September 2017 - 10:46 AM

Don't have experience with modding. Making some 2d top down now as a side hobby project and it'll probably never finish

#19 Posted 12 September 2017 - 11:56 AM
Bruno Mattei, on 11 September 2017 - 09:54 PM, said:
Criticizing me is free speech, and is completely allowed. As my earlier reply indicated, I laugh at the idea of calling me a fuckboy, especially with your choice of spelling.
However, your post portraying my reply to Marius as aggressive instead of playful misled a section of our userbase into thinking the same. Misrepresenting me interferes with my ability to administrate. Consider this a moderation staff warning.
Killes, on 11 September 2017 - 11:26 PM, said:
Brutal Doom is indeed abhorrent. To elaborate, I don't mind the idea of playing with an enhanced gore pack. The mod checks a lot of boxes as far as that goes. It also adds a bunch of dumb stuff. I have a problem with the promotion of this mod at the expense of the original game, and I would hate to see the same happen to Blood. I also have a problem with SgtMark stealing my friends' work.
You're going to need to come with better reasons than "a lot of time was spent on it" to say the mod is "great".
Killes, on 11 September 2017 - 11:26 PM, said:
If you can't take the heat, step out of the fire. I have not engaged in personal attacks, only criticism.
Killes, on 11 September 2017 - 11:26 PM, said:
My previous yellow circle is literally named "smug.png". It's a joke.
Killes, on 11 September 2017 - 11:26 PM, said:
This is the first time that I recall you joining Bruno in slandering me. You are warned as well.
MariusArmand, on 12 September 2017 - 08:56 AM, said:
If a mod was named something different but tried to be a direct replication of Brutal Doom in Blood, I would be opposed to it. If a mod is different but uses the name anyway, it's dishonest, and it could still cause the same changes in Blood's perception.
MariusArmand, on 12 September 2017 - 08:56 AM, said:
I'm sorry if my reply came off as antagonistic. The phrase "Brutal Blood" caused a five-alarm fire in my head, and I believe I did not tone down my words enough.
#20 Posted 12 September 2017 - 12:40 PM
#21 Posted 12 September 2017 - 01:13 PM
Hendricks266, on 12 September 2017 - 11:56 AM, said:
Obviously they did overreact to your comment, which wasn't even directed at them. But the fact is that you often chime in with unnecessarily snarky and negative comments, and I think what we're seeing in this thread is that people have become aware of that and it's causing some of them react negatively to you even when you don't deserve it. You of course are free to build whatever kind of reputation you want, but if you care about your reputation then it's important to be aware of how you are perceived.
#22 Posted 12 September 2017 - 03:41 PM
Trooper Dan, on 12 September 2017 - 01:13 PM, said:
hendricks seems to be going through a phase and is overly concerned about how other people perceive him and his authority.
puberty treats some more harshly than others.

'twas not so long ago that people complained when he was promoted to admin. Several of us stood behind him and touted his maturity level and even-headed interactions with people.
appears the paint is starting to peel & is in need of a fresh coat.
This post has been edited by Forge: 12 September 2017 - 03:46 PM
#23 Posted 12 September 2017 - 03:50 PM
I had actually not played Brutal Doom before, I downloaded and played through the first episode. It would be kinda neat to see the mechanics of dismembered enemies still being able to fight in Blood. Though I'd rather it be paired with a new set of levels as to not risk it being seen as a replacement rather than complement to the original game.
#24 Posted 12 September 2017 - 03:56 PM
-is it possible?
(like or dislike is irrelevant)
M210 would probably be the subject matter expert. Send him a pm, or idle around about in here and see if he notices this thread.
This post has been edited by Forge: 12 September 2017 - 03:56 PM
#25 Posted 12 September 2017 - 04:05 PM
This post has been edited by J432: 12 September 2017 - 04:11 PM
#26 Posted 12 September 2017 - 04:40 PM
I mean you can get pretty god-damn brutal already with the TNT, flare gun, napalm launcher and both barrels of the double shotty. You can play head soccer.Does it really need *more* ?
Indeed, i'd say the gore functionality/reactivity/player feedback from Blood inspired some of the effects seen in Brutal Doom itself.
As to Brutal Doom being abhorrent/bad/terrible.
Not really. Yes, when people say "Oh it plays so much better than the original game." and it turns into some kind of an upstaging affair, then it's an issue, and I do agree with Hendricks that it has one too many features going on there. I actually play with the ketchup mod and smoothdoom to get some of the same effect without as much of the overhead. (Things like the middle finger and the third person glory kills are a little over the top. I'd like them more if the game didn't change perspective.) I also like a lot of the little AI tweaks that Brutal Doom implements, and some of the neat little tweaks. Like pinkies mauling/eating the player after he dies. That's a nice upgrade to the original game. It's just a problem of having too many ideas and implementing all of them with varying degrees of balance.
Also, the whole stealing other peoples works, thing. Get permission, ask, be a decent person. All of the old school FPS communities are filled with very giving and talented folks. There's no need to be poaching assets without asking first.
#27 Posted 12 September 2017 - 05:48 PM
This post has been edited by Jimmy: 12 September 2017 - 05:50 PM
#28 Posted 12 September 2017 - 06:00 PM
Jimmy, on 12 September 2017 - 05:48 PM, said:
You're wrong. I do support indies. Maybe I don't buy the game day 1, maybe I wait and see where it is with reviews and patches, maybe I buy it during a steam sale. The point is that I do support when the product is good and I can afford it.
If this toxic manchild doesn't care how he acts and doesn't care about his fellow team members on Ion Maiden then so be it. I won't buy the game. End of story. JFC, he is turning people away from a game he's worked on and his response is "I don't care. It doesn't effect me." Wow, that guy must have been a peach to work with on Ion Maiden. Not to mention his constant trashing and "holier than thou" attitude he has regarding other programmers. Who can defend this man? I'm guessing you're his little minion.
#29 Posted 12 September 2017 - 07:20 PM
Bruno Mattei, on 12 September 2017 - 06:00 PM, said:
posts like this demonstrate that you don't have the moral high ground
i don't agree with everything he said, but at this point, you're worse
- you don't like how he communicates - you're using personal attacks and insults - ergo you should examine yourself.
This post has been edited by Forge: 12 September 2017 - 07:24 PM