Reaper_Man, on 19 September 2012 - 11:41 AM, said:
I like yours better.
Reaper_Man, on 19 September 2012 - 11:41 AM, said:
I used to think this but then I realized I only wanted it for ^0.5 to do a square root and then I discovered the sqrt command. Generally you'll only want a square or cube, so you can mulvarvar 2-3 times. Much more and the int32s could overflow.
Helixhorned, on 19 September 2012 - 12:38 PM, said:
This reminds me: there are two things I have promised to add that will have to involve integer <--> float conversion for use in CON. One is a "rotatemodel" command which will be rotatesprite with additional model parameters such as pitch and roll added. The other is a userdef control for the ambient light level. Should I use the same mulscale implementation as the trig commands, use a numerator/denominator style, or something different? I like the fraction myself.

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