

onevent EVENT_GAME { getactor[THISACTOR].extra hptemp ifvarg hptemp 0 { getactor[THISACTOR].htextra enemytemp ifvarn enemytemp -1 { getactor[THISACTOR].htowner playertemp getplayer[THISACTOR].i playertemp2 ifvarvare playertemp playertemp2 {
Reaper_Man, on 26 July 2012 - 12:09 PM, said:
gamevar lastextra 32767 2 onevent EVENT_GAME ifvare sprite[THISACTOR].statnum 1 ifvarvarl sprite[THISACTOR].extra lastextra ifvarvare sprite[THISACTOR].htowner player[THISACTOR].i { // do your stuff here } getactor[THISACTOR].extra lastextra endevent
This post has been edited by Fox: 26 July 2012 - 01:37 PM
This post has been edited by Reaper_Man: 26 July 2012 - 02:23 PM
Fox, on 26 July 2012 - 01:36 PM, said:
Trooper Dan, on 26 July 2012 - 12:06 PM, said:
Reaper_Man, on 27 July 2012 - 03:59 PM, said:
onevent EVENT_EGS ifspawnedby RESPAWN { // etc.
This post has been edited by Reaper_Man: 27 July 2012 - 05:05 PM
Reaper_Man, on 27 July 2012 - 04:41 PM, said:
getactor[THISACTOR].picnum picnum switch picnum case LIZTROOP case LIZTROOPSTAYPUT case LIZTROOPSHOOT case LIZTROOPJETPACK case LIZTROOPRUNNING case LIZTROOPONTOILET case LIZTROOPJUSTSIT case LIZTROOPDUCKING // do whatever break case PIGCOP case PIGCOPDIVE case PIGCOPSTAYPUT // etc.
This post has been edited by Biturbo: 04 August 2012 - 05:09 AM
define LIGHTING_ICON 3589 gamevar timecounter 0 0 gamevar okay 0 1 gamevar sector_pos 0 0 onevent EVENT_DISPLAYROOMS ifrnd 0 { ifrnd 64 { soundonce THUNDER setvar okay 1 } } endevent useractor notenemy LIGHTING_ICON { cstat 32768 getactor[THISACTOR].sectnum sector_pos ifvare okay 1 { setsector[sector_pos].floorshade 20 setsector[sector_pos].ceilingshade 20 addvar timecounter 1 setvar okay 1 } ifvare timecounter 40 { setsector[sector_pos].floorshade 30 setsector[sector_pos].ceilingshade 30 setvar timecounter 0 setvar okay 0 } } enda
gamevar sector_pos 0 2
This post has been edited by James: 06 August 2012 - 06:39 AM
James, on 06 August 2012 - 06:38 AM, said:
gamevar sector_pos 0 2
define LIGHTING_ICON 3589 gamevar timecounter 0 2 gamevar okay 0 0 gamevar sector_pos 0 2 onevent EVENT_DISPLAYROOMS ifrnd 0 { ifrnd 64 { soundonce THUNDER setvar okay 1 } } endevent useractor notenemy LIGHTING_ICON { cstat 32768 getactor[THISACTOR].sectnum sector_pos ifvare okay 1 { setsector[sector_pos].floorshade 20 setsector[sector_pos].ceilingshade 20 addvar timecounter 1 } ifvare timecounter 40 { setsector[sector_pos].floorshade 30 setsector[sector_pos].ceilingshade 30 setvar timecounter 0 setvar okay 0 } } enda
ifvare timecounter 40 { setsector[sector_pos].floorshade 30 setsector[sector_pos].ceilingshade 30 setvar timecounter 0 }
This post has been edited by Biturbo: 07 August 2012 - 05:34 AM