CraigFatman, on 28 March 2012 - 07:21 PM, said:
That's good to know. I HATE that vertical stretching; it has ruined so many graphics for me. But does that work in all renderers?
CraigFatman, on 28 March 2012 - 07:21 PM, said:
This post has been edited by Superthijs: 03 April 2012 - 04:53 AM
This post has been edited by Superthijs: 03 April 2012 - 05:00 AM
andvar X 0xFFFFFFFE
ifandvar X 1 subvar X 1
Helixhorned, on 03 April 2012 - 05:10 AM, said:
andvar X 0xFFFFFFFE
ifandvar X 1 subvar X 1
ifandvar X 1 xorvar X 1
This post has been edited by Hendricks266: 03 April 2012 - 03:14 PM
Superthijs, on 03 April 2012 - 05:00 AM, said:
onevent EVENT_GAME ifp pjetpack { ifcount 2 { espawn EXPLOSION2 setactor[RETURN].xrepeat 16 setactor[RETURN].yrepeat 16 resetcount } } endevent
This post has been edited by Superthijs: 12 April 2012 - 04:10 AM
This post has been edited by rasmus thorup: 12 April 2012 - 05:31 AM
Superthijs, on 12 April 2012 - 09:00 AM, said:
rasmus thorup, on 13 April 2012 - 10:16 AM, said:
Superthijs, on 14 April 2012 - 07:29 AM, said:
getflorzofslope sectnum x y z getsector[sect2].floorz z2 subvarvar z z2 divvar z 2 setsector[sect2].floorslope z
This post has been edited by M210: 15 April 2012 - 01:07 PM
M210, on 15 April 2012 - 01:06 PM, said:
Fox, on 15 April 2012 - 10:31 PM, said:
Hendricks266, on 15 April 2012 - 10:37 PM, said:
This post has been edited by M210: 15 April 2012 - 11:07 PM