DeeperThought, on 10 February 2012 - 11:47 AM, said:
Well, in this case it really isn't random, which is why I brought it up. And while the frequency with which it's happening (nearly every time) is definitely a problem, it isn't just that; the crash is happening on too consistent and too manageable of a basis. If I'm in a map that doesn't have the actor in it, the crash never occurs. If I take all of the sound commands out of the actor, it won't happen either. If I just use the WHITENOISE sound, it happens the majority of the time, and if I use both sounds, it happens every time without fail. I shuffled a few lines of the actor's code around last night so it'd run a bit more efficiently, but nothing's changed, and different builds of eDuke don't give me any different results either. I shouldn't make a big deal out of it, and essentially I'm not since I can just keep the sounds out, push comes to shove. But the whole thing still seems weird, and while I've dealt with exit crashes too, this one seems like its in a league of its own.
*EDIT*
And not even an hour after I posted this, I checked the actor out in-game once more, and the crash isn't happening at all now if I just use the WHITENOISE sound (though it'll still crash every time if the other sound is included). I don't know what the fuck...