action CBPRESS 0 2 1 1 1
There probably are numerous problems with the code, infact the ammount of comments probably show just how poor my coding is.
action CBPRESS 0 2 1 1 1
define NCBPBUTTON1 3590
useractor notenemy NCBPBUTTON1 0
ifaction CBPRESS break
ifp pfacing // this is not perfect but it's good enough for now
ifpdistl 800
ifhitspace
ifcanseetarget
{
action CBPRESS
sound SWITCH_ON
quote 150
ifvare LEVEL 1
setvar NCBP1 1
else
ifvare LEVEL 2
setvar NCBP2 1
else
ifvare LEVEL 3
setvar NCBP3 1
else
ifvare LEVEL 4
setvar NCBP4 1
else
ifvare LEVEL 5
setvar NCBP5 1
else
ifvare LEVEL 6
setvar NCBP6 1
else
ifvare LEVEL 7
setvar NCBP7 1
else
ifvare currlev 8
setvar NCBP8 1
}
endaThis post has been edited by DeeperThought: 10 March 2011 - 03:25 PM
High Treason, on Mar 10 2011, 02:22 PM, said:

action CBPRESS 1 1 1 1 1
This post has been edited by DeeperThought: 10 March 2011 - 04:39 PM
onevent EVENT_DISPLAYWEAPON ifvare currentweapon 1 setvar RETURN -1 endevent
This post has been edited by wayskobfssae: 31 March 2011 - 12:19 AM
DeeperThought, on 31 March 2011 - 08:27 AM, said:
wayskobfssae, on 31 March 2011 - 08:37 PM, said:
// Kuribo
define KURIBO1 8231
define KURIBO2 8232
action KURIBOANIM 8231 2 1 1 8
move KURIBOMOVE 0 32
useractor enemy KURIBO1 1 KURIBOANIM KURIBOMOVE
cstat 257
ifhitweapon {
// spawn something better when I have implemented it...
spawn BLOOD
killit
}
enda
useractor enemy KURIBO1 1
ifmove 0
{
move KURIBOMOVE geth
sizeat 40 40
action KURIBOANIM
cstat 257
}
ifhitweapon {
// spawn something better when I have implemented it...
spawn BLOOD
killit
}
enda
High Treason, on 11 April 2011 - 04:44 PM, said:
Quote
This post has been edited by Wolf: 11 April 2011 - 04:51 PM
High Treason, on 11 April 2011 - 04:44 PM, said:
SleeperService, on 16 April 2011 - 07:40 PM, said:
This post has been edited by SleeperService: 16 April 2011 - 08:37 PM