Edit: solved sound issue
===//===//===
How can I disable the display of non-weapon hud display? More specific, hand holding access card. I want to display it using my own code.
This post has been edited by Ilovefoxes: 07 February 2010 - 01:43 PM
DanM, on Feb 8 2010, 06:49 PM, said:
This post has been edited by The Commander: 11 February 2010 - 09:12 PM
This post has been edited by The Commander: 11 February 2010 - 09:28 PM
DeeperThought, on May 19 2009, 07:28 AM, said:
A Number One, on May 19 2009, 07:41 AM, said:
action TOILETWATERFRAMES 0 4 1 1 1
actor TOILETWATER 0 TOILETWATERFRAMES
ifpdistl 8192
{
soundonce WATER_GURGLE
ifspawnedby TOILET
sizeto 34 34
else
{
ifspawnedby WATERFOUNTAINBROKE
sizeto 6 15
else
ifspawnedby TOILETWATER
nullop
else
sizeto 24 32
}
ifp palive
ifpdistl RETRIEVEDISTANCE
ifp pfacing
ifactioncount 32
ifphealthl MAXWATERFOUNTAINHEALTH
ifhitspace
ifcansee
{
ifvare mtype 0
{
setvar mtype 1
sound REFRESHING
addphealth 5
}
addphealth 1
globalsound DUKE_DRINKING
resetactioncount
}
}
enda
williamjcm, on Feb 19 2010, 04:37 AM, said:
williamjcm, on Feb 20 2010, 01:37 AM, said:
This post has been edited by The Commander: 19 February 2010 - 10:14 AM
The Commander, on Feb 19 2010, 03:07 PM, said:
This post has been edited by Fox: 21 February 2010 - 10:16 AM
The Commander, on Feb 19 2010, 07:07 PM, said:
Fox, on Feb 22 2010, 07:14 AM, said:
williamjcm, on Feb 22 2010, 07:39 AM, said:
This post has been edited by The Commander: 21 February 2010 - 07:32 PM
This post has been edited by Fox: 08 March 2010 - 03:00 PM
setvar I 0
whilevarvarn I NUMWALLS
{
setvarvar A I
getwall[I].point2 B
setvarvar K I
whilevarvarn A B
{
addvar K 1
getwall[K].point2 B
}setvar I 0
whilevarvarn I NUMWALLS
{
setvarvar A I
getwall[I].point2 B
setvarvar K I
whilevarvarn A B
{
addvar K 1
ifvarvare K NUMWALLS setvarvar B A
else
getwall[K].point2 B
}
ifvarvarn K NUMWALLS
{
setvarvar A K
setvarvar J I
setvarvar L K
subvarvar L J
divvar L 2
addvar J 1
whilevarn L 0
{
state swapwall
setarray SWAPWALLS[J] K
setarray SWAPWALLS[K] J
addvar J 1
addvar K -1
addvar L -1
}
setvarvar J I
whilevarvarn I A
{
setvarvar K I
addvar K 1
getwall[J].x B
getwall[J].y C
getwall[K].x D
getwall[K].y E
setwall[J].x D
setwall[J].y E
setwall[K].x B
setwall[K].y C
addvar I 1
}
}
addvar I 1
}This post has been edited by DeeperThought: 09 March 2010 - 11:07 PM
This post has been edited by M210: 13 March 2010 - 03:09 PM