DeeperThought, on Nov 20 2009, 09:34 AM, said:
actor APLAYER MAXPLAYERHEALTH PSTAND 0 0 getactor[THISACTOR].mdflags temp orvar temp 16 setactor[THISACTOR].mdflags temp
Then, since only player tsprites will be processed and you want them to have cstat 0, do this:
onevent EVENT_ANIMATESPRITES settspr[THISACTOR].tsprcstat 0 endevent
Works great. I had the feeling the sprite in 3rd person wasn't actually a player sprite since it would never show up without turning over_shoulder_on to 1 (no matter where I had the camera positioned). Tsprites were probably the one thing I never looked that much into . Thanks abunch, DT