Looking to avoid spawning shotspark1 when enemies are being hit. To keep it simple I was going to kill it whenever a wall or sector is not hit by the hitscan spawning the shotspark. I don't know how you could get the path of the hitscan after it's been randomized.
htg_t looked like what I wanted but there's no projectile here or I'm using it wrong [pistol shotgun chaingun]... or now I'm more confused because Enforcers and Battlelords shoot SHOTSPARK1 as a projectile but shotgun spawns it.

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