VGames, on 29 June 2024 - 05:51 PM, said:
Ok that makes sense.
Since a lot of the new enemies are randomly spawned in after the map has loaded to take the place of enemies that are already placed in maps, would it be wise to set them up to always precache like the weapon view sprites? Because I figured if you set them up to precache only when they're in maps that would mean they need to be manually placed in maps via mapster for it to work correctly. This is not the case for the new enemies and how they're added to the game in my mod.
Since a lot of the new enemies are randomly spawned in after the map has loaded to take the place of enemies that are already placed in maps, would it be wise to set them up to always precache like the weapon view sprites? Because I figured if you set them up to precache only when they're in maps that would mean they need to be manually placed in maps via mapster for it to work correctly. This is not the case for the new enemies and how they're added to the game in my mod.
I struggle with the same thing myself. In the case of Alien Armageddon we have such a large number of enemies (60+ now, each with detailed tiles) that precaching them all would be too much. Yet in some game modes almost any of them could appear in a map as a replacement for one of the other actors. So I opt not to precache them all because it would increase load time too much. I just precache the most common ones.

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