onevent EVENT_GAME
ifactor myprojectile
{
ifl var4 2
{
add var4 1
ife var4 2
setthisprojectile[THISACTOR].cstat 32768
}
}
onevent EVENT_GAME
ifactor myprojectile
{
ifl var4 2
{
add var4 1
ife var4 2
setthisprojectile[THISACTOR].cstat 32768
}
}
This post has been edited by RichardStorm: 25 September 2023 - 01:37 AM
RichardStorm, on 26 September 2023 - 07:15 AM, said:
This post has been edited by Mark: 05 October 2023 - 09:36 AM
Mark, on 05 October 2023 - 07:45 AM, said:
This post has been edited by Danukem: 05 October 2023 - 12:28 PM
This post has been edited by Mark: 06 October 2023 - 10:52 AM
Mark, on 24 November 2023 - 08:42 PM, said:
Mark, on 25 November 2023 - 05:53 AM, said:
jimbob, on 27 November 2023 - 02:00 PM, said:
state getfloordist getactor[THISACTOR].x x getactor[THISACTOR].y y updatesector x y TEMP7 getflorzofslope TEMP7 x y z getactor[THISACTOR].z TEMP8 subvarvar z TEMP8 shiftvarr z 8 subvar z 1 ends
ERROR| game.con:801: getflorzofslope: invalid sector -1
state getfloordist
getactor[THISACTOR].x x
getactor[THISACTOR].y y
updatesector x y TEMP7
ifvare TEMP7 -1 { killit break }
getflorzofslope TEMP7 x y z
getactor[THISACTOR].z TEMP8
subvarvar z TEMP8
shiftvarr z 8
subvar z 1
ends
This post has been edited by Mark: 30 December 2023 - 08:06 AM
Mark, on 30 December 2023 - 07:48 AM, said:
Mark, on 30 December 2023 - 06:32 PM, said:
This post has been edited by Mark: 30 December 2023 - 07:24 PM
Mark, on 30 December 2023 - 07:23 PM, said: