onevent EVENT_EGS
ifactor myprojectile
cstator 32768
endevent
onevent EVENT_EGS
ifactor myprojectile
setactor[THISACTOR].cstat 32768
endevent
onevent EVENT_EGS
ifactor myprojectile
setthisprojectile[THISACTOR].cstat 32768
endevent
tried these to make sure they don't work; the projectile is still visible
I'll combine it with event_game and movesprite in a bit to see if it magically erases the first frame.
The default cstat is 0 and the workslike is 32770.

Help
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DNF #1
Duke 3D #1



