VGames, on 11 January 2023 - 06:21 AM, said:
nonono, I was saying they don't exist. You literally can't enter a higher value than that, mapster won't even let you.
VGames, on 11 January 2023 - 06:21 AM, said:
This post has been edited by jimbob: 12 January 2023 - 02:15 AM
jimbob, on 12 January 2023 - 02:13 AM, said:
jimbob, on 12 January 2023 - 02:13 AM, said:
Danukem, on 12 January 2023 - 02:30 AM, said:
Quote
This post has been edited by jimbob: 20 January 2023 - 01:23 AM
lllllllllllllll, on 21 January 2023 - 11:22 PM, said:
This post has been edited by lllllllllllllll: 25 January 2023 - 02:24 AM
lllllllllllllll, on 25 January 2023 - 02:22 AM, said:
VGames, on 26 January 2023 - 11:08 AM, said:
RPD Guy, on 24 January 2023 - 12:27 PM, said:
Reaper_Man, on 26 January 2023 - 03:19 PM, said:
Reaper_Man, on 26 January 2023 - 03:19 PM, said:
Reaper_Man, on 26 January 2023 - 03:19 PM, said:
var b_is_squished FALSE 2 var b_distance 0 2 defstate b_global_check_squished set b_is_squished FALSE set b_distance 0 geta[THISACTOR].sectnum b_sectnum ife b_sectnum -1 { set b_is_squished TRUE // out of bounds? } else { gets[b_sectnum].ceilingz b_ceilingz gets[b_sectnum].floorz b_floorz set b_distance b_floorz sub b_distance b_ceilingz ifg b_distance 3072 { nullop } else { set b_is_squished TRUE } } ends
This post has been edited by RPD Guy: 28 January 2023 - 11:01 AM
var b_is_squished FALSE 2 var b_distance 0 2 defstate b_global_check_squished set b_is_squished FALSE set b_distance 0 geta[THISACTOR].sectnum b_sectnum ife b_sectnum -1 set b_is_squished TRUE // out of bounds? else { set b_distance sector[b_sectnum].floorz sub b_distance sector[b_sectnum].ceilingz ifl b_distance 3072 set b_is_squished TRUE } ends
actor A ifhitweapon ifdead iffloordistl 8 //for actor B's floordist enda
lllllllllllllll, on 03 February 2023 - 12:56 AM, said:
lllllllllllllll, on 03 February 2023 - 12:56 AM, said:
VGames, on 01 March 2023 - 06:57 AM, said:
This post has been edited by VGames: 01 March 2023 - 01:04 PM