VGames, on 29 November 2022 - 06:42 AM, said:
Actually you can. Doom64hunter added this feature as a DEF command a while ago. I did not realize that it was completely undocumented until I saw Reaper_Man's post.
If you want your custom keys to be higher up on the list of keys, you can do it via the DEF command:
keyconfig
{
gamefunc_Move_Forward
gamefunc_Move_Backward
gamefunc_Strafe_Left
gamefunc_Strafe_Right
...
}
The gamefunc names are exposed by the source as built-in labels.
the order in which you list the gamefuncs will be the order in which they appear. Those you do not list will not appear. Note that the capitalization follows how they are given here; https://wiki.eduke32...inegamefuncname
If you want to see a full example, you can check duke3d.def in Alien Armageddon.