lllllllllllllll, on 22 November 2022 - 10:01 PM, said:
The reactor sprite pretty much works perfectly as a hidden trigger but it has a minimum radius of electrocuting the player instead of being contained to its sector and it also has hardcoded explosion damage that too has a minimum radius.
Placing the reactor where it can't see the player leaves it asleep and misses the explosion cue. Placing it in places where it can "see" the player sometimes doesn't wake it up in time for the cue.
There didn't seem to be any effectors that could activate things via explosion. The cracks and barrels are limited to other explosions or chaining cracks.
The thing on Reactors stopping rotaters would be cool too if it's possible.
The specific problem I ran into is explodable sectors do not block player Use in the spot that the hole opens up and 'fixing' that requires an activator or masterswitch to fire after it explodes.
https://wiki.eduke32...erateactivators
https://wiki.eduke32...emasterswitches
https://wiki.eduke32...Operaterespawns
https://wiki.eduke32.../Operatesectors

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