Danukem, on 22 July 2022 - 11:27 AM, said:
i've noticed that event_getshotrange also doesnt apply for custom bullet projectiles ( whatever they are called ) only for shotspark1
or maybe im just doing it wrong
Danukem, on 22 July 2022 - 11:27 AM, said:
jimbob, on 26 July 2022 - 08:57 AM, said:
switch sprite[].picnum case 5236 // THIS IS SPRITE 1 FOR MY MUZZLEFLASH case 5237 // THIS IS SPRITE 2 FOR MY MUZZLEFLASH seta[].shade -127 cstat 32768 // make initially invisible break endswitch
// M60 MUZZLEFLASH var M60FLASH 0 2 defstate M60_FLASH displayrandvar M60FLASH 1 add M60FLASH 5236 ends
ifvare player[].curr_weapon PISTOL_WEAPON
{
ife player[].kickback_pic 1
{
state M60_FLASH
rotatespritea 195 135 95536 0 M60FLASH -127 0 4096 -255 windowx1 windowy1 windowx2 windowy2
}
}
texture 5236 { pal 0 { file "SOB_SPRITES/5236.png" } }
texture 5237 { pal 0 { file "SOB_SPRITES/5237.png" } }
tilefromtexture 5236 { file SOB_SPRITES/5236.PNG }
tilefromtexture 5237 { file SOB_SPRITES/5237.PNG }
This post has been edited by VGames: 26 July 2022 - 04:07 PM
VGames, on 26 July 2022 - 04:02 PM, said:
Danukem, on 26 July 2022 - 08:01 PM, said:
VGames, on 26 July 2022 - 09:02 PM, said:
nofloorpalrange 10 25
numalphatables 128
blendtable 255 // Screen
{
glblend { both { src ONE dst ONE } }
}
blendtable 254 // Multiply
{
glblend { both { src ZERO dst SRC_COLOR } }
}
MC84, on 26 July 2022 - 11:36 PM, said:
nofloorpalrange 10 25
numalphatables 128
blendtable 255 // Screen
{
glblend { both { src ONE dst ONE } }
}
blendtable 254 // Multiply
{
glblend { both { src ZERO dst SRC_COLOR } }
}
Danukem, on 26 July 2022 - 12:24 PM, said:
Reaper_Man, on 27 July 2022 - 04:22 PM, said:
defineprojectile 5233 PROJ_WORKSLIKE 1048609 // 1056801 defineprojectile 5233 PROJ_SOUND THUD // impactsound needs to change defineprojectile 5233 PROJ_SPAWNS SMALLSMOKE defineprojectile 5233 PROJ_DECAL 5232 defineprojectile 5233 PROJ_EXTRA GARANDDAMAGE defineprojectile 5233 PROJ_EXTRA_RAND 5 defineprojectile 5233 PROJ_XREPEAT 4 defineprojectile 5233 PROJ_YREPEAT 4
This post has been edited by jimbob: 28 July 2022 - 10:13 AM
This post has been edited by VGames: 28 July 2022 - 11:07 AM
jimbob, on 28 July 2022 - 10:10 AM, said:
Reaper_Man, on 28 July 2022 - 12:39 PM, said:
VGames, on 31 July 2022 - 04:00 PM, said:
Danukem, on 31 July 2022 - 04:29 PM, said:
Danukem, on 05 August 2022 - 08:47 PM, said:
This post has been edited by VGames: 11 August 2022 - 04:33 AM
VGames, on 11 August 2022 - 04:27 AM, said:
Danukem, on 11 August 2022 - 12:24 PM, said:
VGames, on 14 August 2022 - 11:04 AM, said:
Danukem, on 14 August 2022 - 12:17 PM, said:
int32_t asprites[MAX_WEAPONS] = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO,
RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO, FLAMETHROWERAMMO+1,
};