onevent EVENT_MOVEFORWARD
ifvare mykeypress 1 nullop else
{
getplayer[THISACTOR].ang angle
addvar angle 1024
setplayer[THISACTOR].ang angle
setvar mykeypress 1
}
endevent
onevent EVENT_MOVEBACKWARD
ifvare mykeypress 2 nullop else
{
getplayer[THISACTOR].ang angle
subvar angle 1024
setplayer[THISACTOR].ang angle
setvar mykeypress 2
}
endeventHere's the working code, in any case. I've used my own variables. In case you might need, define these at defs.con or user.con.
gamevar mykeypress 0 1
gamevar angle 0 1

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