Gordon Freeman, on 28 August 2019 - 11:51 AM, said:
The tutorial you refer to: https://wiki.eduke32...manually_reload
IS for EDuke32 already. You've got it backwards -- you can use it in EDuke32 CONs but not in regular Duke 3D CONs.
Gordon Freeman, on 28 August 2019 - 11:51 AM, said:
This post has been edited by Trooper Dan: 30 August 2019 - 04:01 PM
Trooper Dan, on 30 August 2019 - 03:52 PM, said:
Mr. Alias Nameless, on 19 January 2020 - 11:51 PM, said:
This post has been edited by Firefly Trooper: 20 January 2020 - 10:13 AM
This post has been edited by Sangman: 10 February 2020 - 09:29 AM
Sangman, on 10 February 2020 - 06:44 AM, said:
This post has been edited by Firefly Trooper: 19 February 2020 - 12:48 PM
Trooper Dan, on 10 February 2020 - 09:44 AM, said:
Fox, on 19 February 2020 - 03:56 PM, said:
getplayer[THISACTOR].posx temp1 getplayer[THISACTOR].posy temp2 setplayer[THISACTOR].posx XPOS setplayer[THISACTOR].posy YPOS ldist DISTDIFF THISACTOR player[THISACTOR].i setplayer[THISACTOR].posx temp1 setplayer[THISACTOR].posy temp2
set xydist sprite[].x sub xydist hitx mul xydist xydist set y2 sprite[].y sub y2 hity mul y2 y2 add xydist y2 sqrt xydist xydist
This post has been edited by Trooper Dan: 22 March 2020 - 03:56 PM

spacekebab, on 25 May 2020 - 11:20 AM, said:
Trooper Dan, on 25 May 2020 - 11:37 AM, said:
This post has been edited by spacekebab: 25 May 2020 - 07:16 PM
spacekebab, on 25 May 2020 - 07:15 PM, said:
This post has been edited by Mark: 29 August 2020 - 01:47 PM