Trooper Dan, on 16 December 2018 - 05:27 PM, said:
I forgot to post here that I was able to figure it out with your suggestion. Thanks.
Trooper Dan, on 16 December 2018 - 05:27 PM, said:
Compiling: GAME.CON (161162 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (45661 bytes) Including: g.def (38 bytes) g.def: At top level: g.def:1: error: parameter `{' is undefined. g.def:1: error: found more `}' than `{'. GAME.CON: In state `setwinner': GAME.CON:69: error: found more `}' than `{'.
This post has been edited by thisbecasper: 12 January 2019 - 12:39 PM
Mark, on 12 January 2019 - 02:56 PM, said:
music 1 stalker.mid GRABBAG.mid streets.mid watrwld1.mid snake1.mid thecall.mid ahgeez.mid GRABBAG.mid streets.mid watrwld1.mid snake1.mid
music 1 GRABBAG.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid thecall.mid ahgeez.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
thisbecasper, on 12 January 2019 - 05:47 PM, said:
Trooper Dan, on 12 January 2019 - 05:55 PM, said:
state regulatemaxhealth getplayer[THISACTOR].frag tempone getplayer[THISACTOR].fraggedself temptwo subvarvar tempone temptwo //actual amount of kills setvarvar tempthree maxscore //maxscore is leading player's score and is working correctly subvarvar tempthree tempone //Difference between your score and the leader's mulvar tempthree 5 addvar tempthree 100 setplayer[THISACTOR].max_player_health tempthree // It's actually not this line that causes the desync ends
This post has been edited by thisbecasper: 12 January 2019 - 06:32 PM
thisbecasper, on 13 January 2019 - 02:18 AM, said:
This post has been edited by Fox: 13 January 2019 - 05:37 PM
thisbecasper, on 12 January 2019 - 03:23 PM, said:
music 1 stalker.mid GRABBAG.mid streets.mid watrwld1.mid snake1.mid thecall.mid ahgeez.mid GRABBAG.mid streets.mid watrwld1.mid snake1.mid
music 1 GRABBAG.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid thecall.mid ahgeez.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
Mark, on 17 January 2019 - 06:21 AM, said:
Mark, on 17 January 2019 - 06:21 AM, said:
This post has been edited by thisbecasper: 17 January 2019 - 07:14 AM
actor 3747 ifvarvarg sprite[THISACTOR].z 0 { setactor[THISACTOR].htbposx sprite[THISACTOR].z setactor[THISACTOR].z -100000 } else fall cstator 8192 enda
This post has been edited by Mr. Alias Nameless: 30 January 2019 - 01:26 AM
This post has been edited by Fox: 30 January 2019 - 02:06 AM
Mark, on 30 January 2019 - 06:07 AM, said:
Firefly_Trooper, on 30 January 2019 - 11:41 AM, said:
This post has been edited by Firefly_Trooper: 31 January 2019 - 06:22 AM
This post has been edited by Mark: 31 January 2019 - 08:30 PM
Mark, on 31 January 2019 - 08:23 PM, said:
This post has been edited by Mark: 01 February 2019 - 05:51 AM
This post has been edited by Mark: 01 February 2019 - 12:12 PM
Mark, on 01 February 2019 - 08:43 AM, said:
This post has been edited by Mark: 01 February 2019 - 03:50 PM