ife THISACTOR sprite[].htowner seta[].htextra -1
That would replace all of the code you have above.
ife THISACTOR sprite[].htowner seta[].htextra -1
Mark, on 31 October 2018 - 11:32 AM, said:
grunt.txt (8.8K)
This post has been edited by Mark: 01 November 2018 - 07:44 AM
This post has been edited by Mark: 01 November 2018 - 11:38 AM
This post has been edited by thisbecasper: 07 November 2018 - 12:29 PM
useractor notenemy CHAIR_FDCRT
cstat 2305
sizeat 19 17
ifhitweapon
{
ifwasweapon KNEE
strength 1
else
{ sound VENT_BUST
debris SCRAP1 3
cactor CHAIR_FDCRTBR }
}
enda
useractor notenemy CHAIR_FDCRTBR
cstat 2305
sizeat 19 17
ifhitweapon
{
sound VENT_BUST
debris SCRAP1 3
cactor CHAIR_FDCRTBR2
}
enda
if (pActor->extra < 0 || pSprite->extra < 0 || pActor->picnum < 0)
{
pActor->extra = -1;
return -1;
}
This post has been edited by Trooper Dan: 10 November 2018 - 12:14 AM
Trooper Dan, on 09 November 2018 - 11:57 PM, said:
This post has been edited by Zaxtor: 18 November 2018 - 10:39 PM
This post has been edited by Zaxtor: 19 November 2018 - 04:32 PM
Perro Seco, on 19 November 2018 - 02:01 PM, said:
This post has been edited by Mark: 19 November 2018 - 06:53 PM
This post has been edited by Zaxtor: 19 November 2018 - 06:48 PM
onevent EVENT_GAME
ifspawnedby APLAYER
ifactor RPG
spawn SMALLSMOKE
sizeat 7 7
endevent
Mav3r1ck, on 28 November 2018 - 06:47 PM, said:
onevent EVENT_GAME
ifspawnedby APLAYER
ifactor RPG
spawn SMALLSMOKE
sizeat 7 7
endevent
appendevent EVENT_GAME
ifactor RPG
ifspawnedby APLAYER
ife sprite[].xrepeat 7
{
espawn SMALLSMOKE
seta[RETURN].xrepeat 7
seta[RETURN].yrepeat 7
}
endevent
This post has been edited by Mark: 30 November 2018 - 09:07 AM