Mark, on 25 October 2018 - 07:22 AM, said:
That's how it's done in the vanilla game; shoot only fires a single pellet so to get the buckshot effect you use the shoot command X times.
Mark, on 25 October 2018 - 07:22 AM, said:
thisbecasper, on 25 October 2018 - 11:51 PM, said:
This post has been edited by thisbecasper: 29 October 2018 - 07:48 AM
thisbecasper, on 29 October 2018 - 04:59 AM, said:
This post has been edited by Mark: 31 October 2018 - 08:00 AM
ife THISACTOR sprite[].htowner seta[].htextra -1
Mark, on 31 October 2018 - 11:32 AM, said:
grunt.txt (8.8K)
This post has been edited by Mark: 01 November 2018 - 07:44 AM
This post has been edited by Mark: 01 November 2018 - 11:38 AM
This post has been edited by thisbecasper: 07 November 2018 - 12:29 PM
useractor notenemy CHAIR_FDCRT
cstat 2305
sizeat 19 17
ifhitweapon
{
ifwasweapon KNEE
strength 1
else
{ sound VENT_BUST
debris SCRAP1 3
cactor CHAIR_FDCRTBR }
}
enda
useractor notenemy CHAIR_FDCRTBR
cstat 2305
sizeat 19 17
ifhitweapon
{
sound VENT_BUST
debris SCRAP1 3
cactor CHAIR_FDCRTBR2
}
enda
if (pActor->extra < 0 || pSprite->extra < 0 || pActor->picnum < 0)
{
pActor->extra = -1;
return -1;
}
This post has been edited by Trooper Dan: 10 November 2018 - 12:14 AM
Trooper Dan, on 09 November 2018 - 11:57 PM, said:
This post has been edited by Zaxtor: 18 November 2018 - 10:39 PM
This post has been edited by Zaxtor: 19 November 2018 - 04:32 PM
Perro Seco, on 19 November 2018 - 02:01 PM, said:
This post has been edited by Mark: 19 November 2018 - 06:53 PM
This post has been edited by Zaxtor: 19 November 2018 - 06:48 PM