Trooper Dan, on 01 October 2018 - 02:49 PM, said:
my vote is for eDuke64
Trooper Dan, on 01 October 2018 - 02:49 PM, said:
Hendricks266, on 01 October 2018 - 02:39 PM, said:
December Man, on 01 October 2018 - 02:22 PM, said:
Mark, on 01 October 2018 - 03:04 PM, said:
This post has been edited by Hank: 01 October 2018 - 03:21 PM
Hendricks266, on 01 October 2018 - 03:08 PM, said:
This post has been edited by Forge: 01 October 2018 - 03:21 PM
This post has been edited by Mark: 01 October 2018 - 03:27 PM
Hank, on 01 October 2018 - 03:20 PM, said:
Mark, on 01 October 2018 - 03:25 PM, said:
This post has been edited by Forge: 01 October 2018 - 03:26 PM
Mark, on 01 October 2018 - 03:29 PM, said:
This post has been edited by Forge: 01 October 2018 - 03:34 PM
This post has been edited by Mark: 01 October 2018 - 03:50 PM
Forge, on 01 October 2018 - 03:17 PM, said:
Mark, on 01 October 2018 - 03:36 PM, said:
Trooper Dan, on 01 October 2018 - 03:38 PM, said:
Mark, on 01 October 2018 - 03:54 PM, said:
Hendricks266, on 01 October 2018 - 01:18 PM, said:
This post has been edited by Micky C: 01 October 2018 - 04:31 PM
Micky C, on 01 October 2018 - 04:31 PM, said:
iffloordistl 1 // if on the ground
{
getsector[THISACTOR].floorpicnum TEMP // the sector's floor tile
ifvare TEMP MYHURTTILE // MYHURTILE should be whatever tile number you want to hurt the enemy
{
getactor[THISACTOR].extra TEMP // extra is enemy health
ifvarg TEMP 0
subvar TEMP 1
setactor[THISACTOR].extra TEMP
}
}
setactor[THISACTOR].htextra 1 setactor[THISACTOR].htpicnum MYHURTILE
This post has been edited by Zaxtor: 01 October 2018 - 10:11 PM
Hank, on 01 October 2018 - 03:20 PM, said:
This post has been edited by thisbecasper: 03 October 2018 - 09:32 AM
Trooper Dan, on 30 September 2018 - 03:18 PM, said:
Trooper Dan, on 29 September 2018 - 06:59 AM, said:
Hendricks266, on 07 October 2018 - 10:43 AM, said:
This post has been edited by thisbecasper: 07 October 2018 - 11:27 AM
Hendricks266, on 07 October 2018 - 11:31 AM, said: