thisbecasper, on 14 August 2018 - 02:42 PM, said:
The only way I know how to "fix" that also breaks sync in multiplayer.
thisbecasper, on 14 August 2018 - 02:42 PM, said:
thisbecasper, on 15 August 2018 - 05:38 PM, said:
move ENEMYWANDERVELS 160 appendevent EVENT_GAME switch sprite[].picnum case LIZTROOP case PIGCOP case LIZMAN // keep adding cases... ifp palive nullop else ifmultiplayer { ifmove ENEMYWANDERVELS nullop else move ENEMYWANDERVELS randomangle } break endswitch endevent
This post has been edited by Trooper Dan: 16 August 2018 - 04:45 PM
Trooper Dan, on 19 August 2018 - 12:32 PM, said:
thisbecasper, on 19 August 2018 - 02:18 PM, said:
This post has been edited by Trooper Dan: 19 August 2018 - 02:34 PM
Trooper Dan, on 19 August 2018 - 02:30 PM, said:
onevent EVENT_ENTERLEVEL { setvar w_wall_number 0 whilevarvarn w_wall_number NUMWALLS { getwall[w_wall_number].picnum w_wall_picnum ifvare w_wall_picnum 889 { setwall[w_wall_number].picnum 7224 } addvar w_wall_number 1 } } endevent
Trooper Dan, on 03 September 2018 - 03:17 AM, said:
December Man, on 03 September 2018 - 01:01 PM, said:
Trooper Dan, on 03 September 2018 - 01:10 PM, said:
This post has been edited by December Man: 03 September 2018 - 02:05 PM
This post has been edited by Mark: 07 September 2018 - 01:44 PM
Mark, on 07 September 2018 - 01:38 PM, said:
Mark, on 07 September 2018 - 04:45 PM, said:
This post has been edited by thisbecasper: 18 September 2018 - 10:00 AM
This post has been edited by Zaxtor: 18 September 2018 - 11:59 AM
defstate doangle getactor[THISACTOR].ang temp setactor[actor0].ang temp setactor[actor1].ang temp addvar temp 512 // rotate angle 90 degrees cos x temp sin y temp mulscale x2 radius x 14 mulscale y2 radius y 14 getactor[THISACTOR].x temp addvarvar temp x2 setactor[actor0].x temp getactor[THISACTOR].y temp addvarvar temp y2 setactor[actor0].y temp getactor[THISACTOR].x temp subvarvar temp x2 setactor[actor1].x temp getactor[THISACTOR].y temp subvarvar temp y2 setactor[actor1].y temp ends
Perro Seco, on 24 September 2018 - 02:17 PM, said:
This post has been edited by thisbecasper: 25 September 2018 - 07:34 AM
Trooper Dan, on 24 September 2018 - 05:08 PM, said: