thisbecasper, on 14 August 2018 - 02:42 PM, said:
The only way I know how to "fix" that also breaks sync in multiplayer.
thisbecasper, on 14 August 2018 - 02:42 PM, said:
thisbecasper, on 15 August 2018 - 05:38 PM, said:
move ENEMYWANDERVELS 160
appendevent EVENT_GAME
switch sprite[].picnum
case LIZTROOP
case PIGCOP
case LIZMAN
// keep adding cases...
ifp palive nullop
else ifmultiplayer
{
ifmove ENEMYWANDERVELS nullop else
move ENEMYWANDERVELS randomangle
}
break
endswitch
endevent
This post has been edited by Trooper Dan: 16 August 2018 - 04:45 PM
Trooper Dan, on 19 August 2018 - 12:32 PM, said:
thisbecasper, on 19 August 2018 - 02:18 PM, said:
This post has been edited by Trooper Dan: 19 August 2018 - 02:34 PM
Trooper Dan, on 19 August 2018 - 02:30 PM, said:
onevent EVENT_ENTERLEVEL
{
setvar w_wall_number 0
whilevarvarn w_wall_number NUMWALLS {
getwall[w_wall_number].picnum w_wall_picnum
ifvare w_wall_picnum 889 {
setwall[w_wall_number].picnum 7224
}
addvar w_wall_number 1
}
}
endevent
Trooper Dan, on 03 September 2018 - 03:17 AM, said:
December Man, on 03 September 2018 - 01:01 PM, said:
Trooper Dan, on 03 September 2018 - 01:10 PM, said:
This post has been edited by December Man: 03 September 2018 - 02:05 PM
This post has been edited by Mark: 07 September 2018 - 01:44 PM
Mark, on 07 September 2018 - 01:38 PM, said:
Mark, on 07 September 2018 - 04:45 PM, said:
This post has been edited by thisbecasper: 18 September 2018 - 10:00 AM
This post has been edited by Zaxtor: 18 September 2018 - 11:59 AM

defstate doangle
getactor[THISACTOR].ang temp
setactor[actor0].ang temp
setactor[actor1].ang temp
addvar temp 512 // rotate angle 90 degrees
cos x temp
sin y temp
mulscale x2 radius x 14
mulscale y2 radius y 14
getactor[THISACTOR].x temp
addvarvar temp x2
setactor[actor0].x temp
getactor[THISACTOR].y temp
addvarvar temp y2
setactor[actor0].y temp
getactor[THISACTOR].x temp
subvarvar temp x2
setactor[actor1].x temp
getactor[THISACTOR].y temp
subvarvar temp y2
setactor[actor1].y temp
ends
Perro Seco, on 24 September 2018 - 02:17 PM, said:
This post has been edited by thisbecasper: 25 September 2018 - 07:34 AM
Trooper Dan, on 24 September 2018 - 05:08 PM, said: