I found a nice md3 mushroom model
but when I put it in the def file.
I get
"Invalid frame name on line"
model "custom/19712_mushroom.md3" {
scale 1
skin { pal 0 file "custom/19712_mushroom.png" }
frame { name "Frame0" tile 19712 }
}
What I am doing wrong?
Error logs
===============================
Mapster32 r6710
Built Feb 26 2018 17:17:23, GCC 7.2.0, 64-bit
Running on Windows 10 (build 10.0.16299)
Initializing SDL 2.0.7
Using C:/$$ EDUKE32 HRP $$/ for game data
Executing "m32_settings.cfg"
Searching for game data...
Found no recognized game data!
Using "DUKE3D.GRP" as main game data file.
Using group file "autoload/duke3d_hrp.zip".
Using group file "autoload/duke3d_music-sc55.zip".
Loading "m32help.hlp"
Error initializing integrated help: file "m32help.hlp" not found.
0 joystick(s) found
Initialized 24.0M cache
Loading "duke3d.def"
Polymer High Resolution Pack (version 5.4.674)
.............................Invalid frame name on line highres/sprites/z_custom.def:8
Removing model 417 due to errors.
...................................................
Definitions file "duke3d.def" loaded.
Setting video mode 800x600 (8-bpp windowed)
Refresh rate: 60Hz
Trying SDL_Renderer "direct3d"
Loading sounds from "GAME.CON"
warning: duplicate sound #261, overwriting
warning: duplicate sound #323, overwriting
Loaded 374 sound definitions.
Wrote m32_settings.cfg
===============================
z_custom.def is the file where I put customized models
Both Duke and Mapster are set to polymer.