Mark., on 13 October 2017 - 04:47 AM, said:
Now i've tried a couple of things in order to achieve an rpg projectile that bounces.
//First try
defineprojectile 1660 PROJ_WORKSLIKE 32774
defineprojectile 1660 PROJ_SPAWNS EXPLOSION2
defineprojectile 1660 PROJ_VEL 1000
defineprojectile 1660 PROJ_EXTRA 300
defineprojectile 1660 PROJ_ISOUND PIPEBOMB_EXPLODE
defineprojectile 1660 PROJ_HITRADIUS 2560
defineprojectile 1660 PROJ_BOUNCES 5
defineprojectile 1660 PROJ_OFFSET 14354
defineprojectile 1660 PROJ_CLIPDIST 24
defineprojectile 1660 PROJ_TRAIL SMALLSMOKE
//Second try
//setprojectile[2605].bounces 32774
//setprojectile[2605].workslike
ofc it wont work because im missing something, but i dont see where. In the DEFS.CON ive changed "define RPG 2605" to "define RPG 1660" for the first try.