Drek, on 30 June 2017 - 12:30 AM, said:
To sum up, instead of playing the recog sound, you would use rand to generate a number then if statements that check the random number to determine which sounds to play.
He's going to have a problem if he is using the default enemy tile numbers (PIGCOP, LIZMAN, etc.). The game is hardcoded to play their RECOG sounds when those enemies appear -- there is no CON code for him to edit. So, before he can even do what you suggest, he either has to replace the sounds on the recog sound numbers with null sounds, or write code that detects playback of the recog sounds, stops them and then plays a different random sound.