Hendricks266, on Aug 13 2009, 03:50 PM, said:
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Hendricks266, on Aug 13 2009, 03:50 PM, said:
This post has been edited by XThX2: 14 August 2009 - 05:32 AM
This post has been edited by Chip: 14 August 2009 - 06:50 AM
Chip, on Aug 14 2009, 07:47 AM, said:
XThX2, on Aug 14 2009, 10:32 AM, said:
This post has been edited by Ilovefoxes: 14 August 2009 - 07:00 PM
DeeperThought, on Aug 14 2009, 04:32 PM, said:
This post has been edited by Chip: 15 August 2009 - 07:19 AM
ifmove YOURMOVE nullop else move YOURMOVE <commands>
XThX2, on Aug 15 2009, 05:00 PM, said:
ifmove YOURMOVE nullop else move YOURMOVE <commands>
This post has been edited by Chip: 16 August 2009 - 04:24 AM
This post has been edited by Ilovefoxes: 16 August 2009 - 06:58 PM
useractor notenemy TSTART 0 cstat 32768 ifpdistl 2000 ifhitspace { getactor[spriteid].picnum picnum getactor[spriteid].hitag hitag ifvare picnum TEND { ifvare hitag 1 { getactor[spriteid].x x getactor[spriteid].y y getactor[spriteid].z z setplayer[THISACTOR].posx x setplayer[THISACTOR].posy y setactor[THISACTOR].z z subvar z 8192 setplayer[THISACTOR].posz z getactor[spriteid].sectnum cursect changespritesect THISACTOR cursect setplayer[THISACTOR].cursectnum cursect starttrack 3 } } } enda
DeeperThought, on Aug 17 2009, 11:25 AM, said:
XThX2, on Aug 19 2009, 03:26 AM, said:
ifvare ACTORZ 0 { getactor[THISACTOR].z ACTORZ } addvar ACTORZ 1000 setactor[THISACTOR].z ACTORZ
lycanox, on Aug 21 2009, 01:56 PM, said:
This post has been edited by DeeperThought: 21 August 2009 - 01:53 PM
move MYMOVEUP 0 -100 useractor notenemy MYACTOR move MYMOVEUP getv enda
This post has been edited by Mblackwell: 21 August 2009 - 02:41 PM
Ilovefoxes, on Aug 21 2009, 09:56 PM, said:
DeeperThought, on Aug 21 2009, 11:51 PM, said:
Mblackwell, on Aug 22 2009, 12:41 AM, said:
move MYMOVEUP 0 -100 useractor notenemy MYACTOR move MYMOVEUP getv enda