Ifvare TEMP 0
{
sound DUKETALK_BOSSFALL
setvar TEMP 1
}Surely it will only do it for a tic.
Ifvare TEMP 0
{
sound DUKETALK_BOSSFALL
setvar TEMP 1
}
Hendricks266, on Aug 13 2009, 03:50 PM, said:
This post has been edited by XThX2: 14 August 2009 - 05:32 AM
This post has been edited by Chip: 14 August 2009 - 06:50 AM
Chip, on Aug 14 2009, 07:47 AM, said:
XThX2, on Aug 14 2009, 10:32 AM, said:
This post has been edited by Ilovefoxes: 14 August 2009 - 07:00 PM
DeeperThought, on Aug 14 2009, 04:32 PM, said:
This post has been edited by Chip: 15 August 2009 - 07:19 AM
ifmove YOURMOVE nullop else move YOURMOVE <commands>
XThX2, on Aug 15 2009, 05:00 PM, said:
ifmove YOURMOVE nullop else move YOURMOVE <commands>
This post has been edited by Chip: 16 August 2009 - 04:24 AM
This post has been edited by Ilovefoxes: 16 August 2009 - 06:58 PM
useractor notenemy TSTART 0 cstat 32768 ifpdistl 2000 ifhitspace {
getactor[spriteid].picnum picnum
getactor[spriteid].hitag hitag
ifvare picnum TEND { ifvare hitag 1 {
getactor[spriteid].x x
getactor[spriteid].y y
getactor[spriteid].z z
setplayer[THISACTOR].posx x
setplayer[THISACTOR].posy y
setactor[THISACTOR].z z
subvar z 8192
setplayer[THISACTOR].posz z
getactor[spriteid].sectnum cursect
changespritesect THISACTOR cursect
setplayer[THISACTOR].cursectnum cursect
starttrack 3
}
}
}
enda
DeeperThought, on Aug 17 2009, 11:25 AM, said:
XThX2, on Aug 19 2009, 03:26 AM, said:
ifvare ACTORZ 0 { getactor[THISACTOR].z ACTORZ }
addvar ACTORZ 1000
setactor[THISACTOR].z ACTORZ
lycanox, on Aug 21 2009, 01:56 PM, said:
This post has been edited by DeeperThought: 21 August 2009 - 01:53 PM
move MYMOVEUP 0 -100 useractor notenemy MYACTOR move MYMOVEUP getv enda
This post has been edited by Mblackwell: 21 August 2009 - 02:41 PM
Ilovefoxes, on Aug 21 2009, 09:56 PM, said: