Mark., on 18 February 2017 - 07:57 AM, said:
Yes, for the reason I pointed out in my post immediately above yours. You used the chaingun value to set all 3 weapons.
Mark., on 18 February 2017 - 07:57 AM, said:
Mark., on 18 February 2017 - 04:40 PM, said:
onevent EVENT_RESETWEAPONS setvarvar temp WEAPON1_FLAGS orvar temp 256 setvarvar WEAPON1_FLAGS temp setvarvar temp WEAPON2_FLAGS orvar temp 256 setvarvar WEAPON2_FLAGS temp setvarvar temp WEAPON3_FLAGS orvar temp 256 setvarvar WEAPON3_FLAGS temp endevent
David B., on 18 February 2017 - 09:46 AM, said:
David B., on 18 February 2017 - 09:46 AM, said:
Drek, on 18 February 2017 - 05:00 PM, said:
Drek, on 19 February 2017 - 12:46 PM, said:
This post has been edited by David B.: 21 February 2017 - 10:47 AM
Drek, on 21 February 2017 - 11:23 PM, said:
David B., on 23 February 2017 - 04:55 AM, said:
espawn MYACTOR
ifvarn RETURN -1
{
setactor[RETURN].xvel YOUR_VAR_OR_NUMBER
// YVEL, ZVEL or whatever other structs.
}This post has been edited by High Treason: 12 May 2017 - 02:18 PM
ifmove 0 { move YOURMOVE } in one of the events instead,This post has been edited by High Treason: 12 May 2017 - 04:10 PM
High Treason, on 12 May 2017 - 04:09 PM, said:
onevent EVENT_GAME
ifactor APLAYER
{
setplayer[THISACTOR].xvel 102400 // Should be enough to make you move a little, but not fast enough to instantly smash into a wall.
}
endeventHigh Treason, on 12 May 2017 - 05:51 PM, said:
DEF FILE :
dummytile 5970 24 24
texture 5970 {
pal 0 { file "fx/icon_sound.jpg" }
}
DEFS.CON :
define I_SOUND 5970
GAME.CON :
gamevar snd 0 2
state playsnd
ifpdistl 1024
ifhitspace
{
getactor[THISACTOR].lotag snd
soundoncevar snd
}
ends
useractor notenemy I_SOUND
state playsnd
endaeventloadactor I_SOUND
getactor[THISACTOR].lotag snd
setactor[THISACTOR].lotag 0
enda
Hendricks266, on 25 May 2017 - 11:01 AM, said:
eventloadactor I_SOUND
getactor[THISACTOR].lotag snd
setactor[THISACTOR].lotag 0
enda
David B., on 25 May 2017 - 12:12 PM, said:
This post has been edited by Mark.: 25 May 2017 - 01:04 PM
Mark., on 25 May 2017 - 01:02 PM, said:
This post has been edited by Mark.: 30 May 2017 - 09:26 AM
Mark., on 30 May 2017 - 07:09 AM, said:
move WAIT
ifmove 0
ifp pfacing
ifpdistl 1280
ifcansee
move WAIT
ifmove WAIT
ifcount 30
action MYHOTACTION
This post has been edited by Mark.: 30 May 2017 - 11:37 AM