Mark., on 18 February 2017 - 07:57 AM, said:
Yes, for the reason I pointed out in my post immediately above yours. You used the chaingun value to set all 3 weapons.
Mark., on 18 February 2017 - 07:57 AM, said:
Mark., on 18 February 2017 - 04:40 PM, said:
onevent EVENT_RESETWEAPONS setvarvar temp WEAPON1_FLAGS orvar temp 256 setvarvar WEAPON1_FLAGS temp setvarvar temp WEAPON2_FLAGS orvar temp 256 setvarvar WEAPON2_FLAGS temp setvarvar temp WEAPON3_FLAGS orvar temp 256 setvarvar WEAPON3_FLAGS temp endevent
David B., on 18 February 2017 - 09:46 AM, said:
David B., on 18 February 2017 - 09:46 AM, said:
Drek, on 18 February 2017 - 05:00 PM, said:
Drek, on 19 February 2017 - 12:46 PM, said:
This post has been edited by David B.: 21 February 2017 - 10:47 AM
Drek, on 21 February 2017 - 11:23 PM, said:
David B., on 23 February 2017 - 04:55 AM, said:
espawn MYACTOR ifvarn RETURN -1 { setactor[RETURN].xvel YOUR_VAR_OR_NUMBER // YVEL, ZVEL or whatever other structs. }
This post has been edited by High Treason: 12 May 2017 - 02:18 PM
ifmove 0 { move YOURMOVE }in one of the events instead,
This post has been edited by High Treason: 12 May 2017 - 04:10 PM
High Treason, on 12 May 2017 - 04:09 PM, said:
onevent EVENT_GAME ifactor APLAYER { setplayer[THISACTOR].xvel 102400 // Should be enough to make you move a little, but not fast enough to instantly smash into a wall. } endevent
High Treason, on 12 May 2017 - 05:51 PM, said:
DEF FILE : dummytile 5970 24 24 texture 5970 { pal 0 { file "fx/icon_sound.jpg" } } DEFS.CON : define I_SOUND 5970 GAME.CON : gamevar snd 0 2 state playsnd ifpdistl 1024 ifhitspace { getactor[THISACTOR].lotag snd soundoncevar snd } ends useractor notenemy I_SOUND state playsnd enda
eventloadactor I_SOUND getactor[THISACTOR].lotag snd setactor[THISACTOR].lotag 0 enda
Hendricks266, on 25 May 2017 - 11:01 AM, said:
eventloadactor I_SOUND getactor[THISACTOR].lotag snd setactor[THISACTOR].lotag 0 enda
David B., on 25 May 2017 - 12:12 PM, said:
This post has been edited by Mark.: 25 May 2017 - 01:04 PM
Mark., on 25 May 2017 - 01:02 PM, said:
This post has been edited by Mark.: 30 May 2017 - 09:26 AM
Mark., on 30 May 2017 - 07:09 AM, said:
move WAIT
ifmove 0 ifp pfacing ifpdistl 1280 ifcansee move WAIT ifmove WAIT ifcount 30 action MYHOTACTION
This post has been edited by Mark.: 30 May 2017 - 11:37 AM