RichardStorm, on 23 August 2016 - 02:37 PM, said:
I didn't realize that the information was missing from the wiki entry until you asked the question and I checked on it. I would argue that this is an example of the system working well -- someone asks a question, it gets answered, and then the wiki is updated so that other people won't have to ask (in theory).
RichardStorm, on 23 August 2016 - 02:37 PM, said:
i get the full amount of damage instead, like getting 200+ when shooting a 30hp liztroop with an rpg. What
I don't know who wrote that line in the wiki. Maybe it was correct at one time. Anyone with a wiki account can delete that line (maybe I will do that when I get home from work).
RichardStorm, on 23 August 2016 - 02:37 PM, said:
At the risk of being blasted for revealing that I know stuff, here goes... The hittable dimensions of an actor are determined by the tile number that it is defined on, not on the dimensions of the tile it happens to be displaying at a given moment. If an actor is displaying a dead body sprite because of an action command, that will not change the hittable area. What you need to do is use the cactor command to change its picnum to the dead body tile number. Then make the dead body tile number an actor with appropriate code.

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