1. I already created casings that drop on the ground. However, I would like the casings to be visible in first person as they leave the weapon (like the original sprite ones). I know I can modify the angle horizontally that they appear as such, but then the casings drop in front of Duke instead of next to him. I use code such as this:
ifactor RIFLESHELL { move FORWARD getactor[THISACTOR].ang TEMP subvar TEMP -412 randvar TEMP2 128 addvarvar TEMP TEMP2 setactor[THISACTOR].ang TEMP }
I know the fix is probably easy and I'm missing something obvious, but do help a brother out here.
2. Is it possible for the Eggs and Sharks to be counted in the overall tally count BEFORE killing them? (as in, the mid level enemy count that can be turned on in eDuke can show the proper number of enemies instead of an estimate)