Having little trouble making a projectile that is thrown (upward-diagonally)
then falls, bounces few times and explodes.
When I tried other ways it doesn't bounce high.
I've tried OFFSET, Similar to a spit etc.
It partially works but not much.
I want the projectile to "aim" at the player but if I use RPG style (WORKSLIKE 2) it wont bounce but will explode on impact.
defineprojectile 16270 PROJ_WORKSLIKE (???what to put to do like in the picture below???)
defineprojectile 16270 PROJ_TRAIL SMALLSMOKE
defineprojectile 16270 PROJ_CLIPDIST 19
defineprojectile 16270 PROJ_VEL 911
defineprojectile 16270 PROJ_VEL_MULT 4 (speed may change if too fast since throwing and RPG speed seems to be different)
defineprojectile 16270 PROJ_EXTRA 410
defineprojectile 16270 PROJ_OFFSET 224 (like a morter but doesn't work right probably due to wrong WORKSLIKE)
defineprojectile 16270 PROJ_DROP -131
defineprojectile 16270 PROJ_BOUNCES 4
defineprojectile 16270 PROJ_BSOUND HARDIMPACT
defineprojectile 16270 PROJ_HITRADIUS 3666
defineprojectile 16270 PROJ_XREPEAT 18
defineprojectile 16270 PROJ_YREPEAT 18
defineprojectile 16270 PROJ_ISOUND PIPEBOMB_EXPLODE
defineprojectile 16270 PROJ_FLASH_COLOR 2
defineprojectile 16270 PROJ_SPAWNS EXPLOSION2
Here is the pic in details.