Trooper Dan, on 15 January 2016 - 10:51 AM, said:
I saw that but do I use it the same as the ceiling and floor?
Trooper Dan, on 15 January 2016 - 10:51 AM, said:
Fox, on 15 January 2016 - 01:07 PM, said:
Fox, on 15 January 2016 - 03:54 PM, said:
This post has been edited by Zaxtor: 15 January 2016 - 04:11 PM
This post has been edited by Zaxtor: 15 January 2016 - 05:36 PM
Mblackwell, on 15 January 2016 - 05:33 PM, said:
Zaxtor, on 15 January 2016 - 10:40 AM, said:
getsector[THISACTOR].wallptr temp1 // = firstwall getwall[temp1].cstat temp2 orvar temp2 1 setwall[temp1].cstat temp2
This post has been edited by Zaxtor: 19 January 2016 - 06:26 PM
The Mechanic, on 19 January 2016 - 05:09 AM, said:
Fox, on 20 January 2016 - 01:37 AM, said:
Zaxtor, on 19 January 2016 - 06:26 PM, said:
orvar temp2 1
andvar temp2 32766
xorvar temp2 1
Fox, on 19 January 2016 - 10:09 PM, said:
Trooper Dan, on 19 January 2016 - 11:43 PM, said:
Trooper Dan, on 20 January 2016 - 01:48 AM, said:
This post has been edited by Fox: 20 January 2016 - 10:48 AM
Trooper Dan, on 20 January 2016 - 12:01 PM, said:
// Temp1 = what to make edible eg 4670 (NEWBEASTHANG)
getactor[THISACTOR].sectnum temp5
headspritesect temp5 temp5
whilevarn temp5 -1
{
getactor[temp5].picnum temp6
ifvarvare temp6 temp1
{
addlogvar temp6
getactor[temp5].htflags temp6
orvar temp6 8388608 // SFLAG_GREENSLIMEFOOD
setactor[temp5].htflags temp6
// Just so I know it did something :thumbsup:
addlogvar temp5
addlogvar temp6
}
nextspritesect temp5 temp5
}
The Mechanic, on 20 January 2016 - 02:01 PM, said:
The Mechanic, on 20 January 2016 - 02:01 PM, said:
spriteflags NEWBEASTHANG 8388608
Trooper Dan, on 20 January 2016 - 02:20 PM, said:
Fox, on 20 January 2016 - 02:42 PM, said:
spriteflags NEWBEASTHANG 8388608
The Mechanic, on 20 January 2016 - 03:44 PM, said:
Trooper Dan, on 20 January 2016 - 10:21 PM, said:
The Mechanic, on 21 January 2016 - 02:17 AM, said:
Trooper Dan, on 03 January 2016 - 04:47 PM, said:
addvar sprite[THISACTOR].z 1024
setactor[].xrepeat 64 shiftl sprite[].xrepeat 6 div sprite[].xrepeat tilesizy[MYTILE]
This post has been edited by Fox: 24 January 2016 - 07:58 AM