The Mechanic, on 30 November 2015 - 05:13 PM, said:
Let us know how that turns out. I honestly don't know the answer. Prior to this thread, I would have said that using EVENT_LOADACTOR is completely safe for this kind of thing. I use it for tons of stuff, myself. For example, in WGR2 I have various torches and other sprites spawn dynamic lights of the appropriate color which are made to flicker, and those lights have the sprite IDs of the sprites which spawned them. Never had a problem with it. However, when I looked at my waypoint initialization code just now, I noticed I have it happening after map load, in the player actor when player_par == 1. Since I generally don't like doing things like that in the player actor, that strongly suggests that there was a problem when I tried it at map load. Sorry to say, my memory is poor enough and I coded it long enough ago that I just don't remember.

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