Mblackwell, on 09 October 2015 - 02:22 PM, said:
I must've done something horribly wrong, since the placement of pstomp doesn't change a thing. Yes, I think I tried all the possible placement and the whole code I have written is just bad.
Mblackwell, on 09 October 2015 - 02:22 PM, said:
December Man, on 12 October 2015 - 09:04 AM, said:
COOLEXPLOSION1 FIREEXT FIRELASER FREEZEBLAST GROWSPARK KNEE RADIUSEXPLOSION RPG SHRINKSPARK SHOTSPARK1
This post has been edited by The Mechanic: 25 October 2015 - 01:03 PM
Mblackwell, on 25 October 2015 - 01:39 PM, said:
Mblackwell, on 25 October 2015 - 01:39 PM, said:
Fox, on 26 April 2013 - 03:59 PM, said:
gamevar TEMP 0 2
ifvare sector[THISACTOR].lotag 1 { iffloordistl 8 setactor[THISACTOR].zvel 0 getsector[THISACTOR].lotag TEMP setsector[THISACTOR].lotag 0 fall setsector[THISACTOR].lotag TEMP } else fall
onevent EVENT_DRAWWEAPON ifvarand TEMP4 268435456 // Is the player holding the Sprint key down? ifvare player[THISACTOR].curr_weapon 3 { setvar x 160 setvarvar WEAP_DISPLAY_TEMP2 WEAPSWAYX divvar WEAP_DISPLAY_TEMP2 2 subvarvar x WEAP_DISPLAY_TEMP2 setvar y 140 setvarvar WEAP_DISPLAY_TEMP3 WEAPSWAYY divvar WEAP_DISPLAY_TEMP3 2 subvarvar y WEAP_DISPLAY_TEMP3 setvarvar WEAP_DISPLAY_TEMP4 weapon_xoffset // setvar the weapon x sway to displaytemp4 divvar WEAP_DISPLAY_TEMP4 2 // divide it by 2 addvarvar x WEAP_DISPLAY_TEMP4 // add it to x subvar x 5 // offset it by 5 rotatesprite x y 52500 0 2536 shade pal 0 0 0 xdim ydim // Barrel subvar y 40 // rotatesprite x y 12384 0 11047 0 0 1 0 0 xdim ydim // holographic crosshair setvar x 160 subvarvar x WEAPSWAYX subvar x 10 addvarvar x weapon_xoffset setvar y 142 subvarvar y WEAPSWAYY rotatesprite x y 52500 0 3825 shade pal 0 0 0 xdim ydim // holographic sight } else { getplayer[THISACTOR].weapon_pos WEAP_DISPLAY_TEMP2 mulvar WEAP_DISPLAY_TEMP2 -20 setvar tilenum 2536 rotatesprite x y M4A1_SIZE WEAP_DISPLAY_TEMP2 tilenum shade pal 0 0 0 xdim ydim } break endevent
} else { getplayer[THISACTOR].weapon_pos WEAP_DISPLAY_TEMP2 mulvar WEAP_DISPLAY_TEMP2 -20 setvar tilenum 2536 rotatesprite x y M4A1_SIZE WEAP_DISPLAY_TEMP2 tilenum shade pal 0 0 0 xdim ydim }
break } getplayer[THISACTOR].weapon_pos WEAP_DISPLAY_TEMP2 mulvar WEAP_DISPLAY_TEMP2 -20 setvar tilenum 2536 rotatesprite x y M4A1_SIZE WEAP_DISPLAY_TEMP2 tilenum shade pal 0 0 0 xdim ydim
This post has been edited by Fox: 18 November 2015 - 07:17 PM
The Mechanic, on 19 November 2015 - 01:39 AM, said:
The Mechanic, on 19 November 2015 - 01:39 AM, said:
appendenvent EVENT_LOADACTOR getactor[THISACTOR].mdflags Temp orvar Temp 16 setactor[THISACTOR].mdflags Temp endevent appendenvent EVENT_EGS getactor[THISACTOR].mdflags Temp orvar Temp 16 setactor[THISACTOR].mdflags Temp endevent appendenvent EVENT_ANIMATESPRITES ifactor MYACTOR settspr[THISACTOR].tsprpicnum MYACTOR2 endevent
Fox, on 18 November 2015 - 07:17 PM, said:
} else { getplayer[THISACTOR].weapon_pos WEAP_DISPLAY_TEMP2 mulvar WEAP_DISPLAY_TEMP2 -20 setvar tilenum 2536 rotatesprite x y M4A1_SIZE WEAP_DISPLAY_TEMP2 tilenum shade pal 0 0 0 xdim ydim }
break } getplayer[THISACTOR].weapon_pos WEAP_DISPLAY_TEMP2 mulvar WEAP_DISPLAY_TEMP2 -20 setvar tilenum 2536 rotatesprite x y M4A1_SIZE WEAP_DISPLAY_TEMP2 tilenum shade pal 0 0 0 xdim ydim
Fox, on 19 November 2015 - 06:00 AM, said:
appendenvent EVENT_LOADACTOR getactor[THISACTOR].mdflags Temp orvar Temp 16 setactor[THISACTOR].mdflags Temp ........ appendenvent EVENT_ANIMATESPRITES ifactor MYACTOR settspr[THISACTOR].tsprpicnum MYACTOR2 endevent
Salvation, on 19 November 2015 - 06:45 AM, said:
Fox, on 29 November 2015 - 10:36 PM, said:
The Mechanic, on 30 November 2015 - 02:08 AM, said:
Trooper Dan, on 30 November 2015 - 08:08 AM, said:
The Mechanic, on 30 November 2015 - 09:06 AM, said:
The Mechanic, on 30 November 2015 - 09:06 AM, said: