gamevar TEMP 0 0
gamevar TILT 0 1
onevent EVENT_DOFIRE
switch player[THISACTOR].curr_weapon
case PISTOL_WEAPON
case CHAINGUN_WEAPON
setvar TILT 3
break
case SHOTGUN_WEAPON
setvar TILT 10
break
endswitch
endevent
onevent EVENT_GAME
ifactor APLAYER
ifvarn TILT 0
{
getplayer[THISACTOR].horizoff TEMP
addvarvar TEMP TILT
setplayer[THISACTOR].horizoff TEMP
setvar TILT 0
}
endevent

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