Trooper Dan, on 20 March 2015 - 11:57 PM, said:
Speaking of, are these ALL the CON files you are using?
Trooper Dan, on 20 March 2015 - 11:57 PM, said:
Trooper Dan, on 22 March 2015 - 06:33 AM, said:
Fox, on 22 March 2015 - 07:37 AM, said:
[b]Duke3d - Invasion[/b]
DEF.CON
GAME.CON
USER.CON
[b]1337DA[/b]
BEACHBAB.CON
GIRLS.CON
[b]DUKEPLUS[/b]
EDUKE.CON
dpcons
CIVILIANS.CON
DEFSPLUS.CON
DNE.CON
DUKEPLUS.CON
HUDPLUS.CON
LIGHTS.CON
MONSTERPLUS.CON
PLAYERPLUS.CON
USERPLUS.CON
Helixhorned, on 22 March 2015 - 08:41 AM, said:
1337DA.txt (1.7K)
This post has been edited by 1337DirtAlliance: 22 March 2015 - 07:32 PM
eduke32.log (513bytes)
eduke32.log (1.71K)
eduke32_FreshInstall.log (1.9K)
eduke32_WithTheIncludeInConAndInShortcut.log (1.54K)
1337DirtAlliance, on 26 March 2015 - 02:08 PM, said:
This post has been edited by Fox: 26 March 2015 - 02:18 PM
1337DirtAlliance, on 26 March 2015 - 02:08 PM, said:
This post has been edited by 1337DirtAlliance: 26 March 2015 - 04:48 PM
This post has been edited by Lava Grunt: 10 April 2015 - 10:47 AM
gamevar TEMP 0 0
gamevar TILT 0 1
onevent EVENT_DOFIRE
switch player[THISACTOR].curr_weapon
case PISTOL_WEAPON
case CHAINGUN_WEAPON
setvar TILT 3
break
case SHOTGUN_WEAPON
setvar TILT 10
break
endswitch
endevent
onevent EVENT_GAME
ifactor APLAYER
ifvarn TILT 0
{
getplayer[THISACTOR].horizoff TEMP
addvarvar TEMP TILT
setplayer[THISACTOR].horizoff TEMP
setvar TILT 0
}
endevent
This post has been edited by Fox: 27 April 2015 - 05:34 PM
This post has been edited by Chip: 22 May 2015 - 05:59 AM
Chip, on 22 May 2015 - 05:53 AM, said:
This post has been edited by Chip: 28 May 2015 - 04:51 AM
Trooper Dan, on 01 July 2015 - 03:21 PM, said: