Trooper Dan, on 20 March 2015 - 11:57 PM, said:
Speaking of, are these ALL the CON files you are using?
Trooper Dan, on 20 March 2015 - 11:57 PM, said:
Trooper Dan, on 22 March 2015 - 06:33 AM, said:
Fox, on 22 March 2015 - 07:37 AM, said:
[b]Duke3d - Invasion[/b] DEF.CON GAME.CON USER.CON [b]1337DA[/b] BEACHBAB.CON GIRLS.CON [b]DUKEPLUS[/b] EDUKE.CON dpcons CIVILIANS.CON DEFSPLUS.CON DNE.CON DUKEPLUS.CON HUDPLUS.CON LIGHTS.CON MONSTERPLUS.CON PLAYERPLUS.CON USERPLUS.CON
Helixhorned, on 22 March 2015 - 08:41 AM, said:
This post has been edited by 1337DirtAlliance: 22 March 2015 - 07:32 PM
1337DirtAlliance, on 26 March 2015 - 02:08 PM, said:
This post has been edited by Fox: 26 March 2015 - 02:18 PM
1337DirtAlliance, on 26 March 2015 - 02:08 PM, said:
This post has been edited by 1337DirtAlliance: 26 March 2015 - 04:48 PM
This post has been edited by Lava Grunt: 10 April 2015 - 10:47 AM
gamevar TEMP 0 0 gamevar TILT 0 1 onevent EVENT_DOFIRE switch player[THISACTOR].curr_weapon case PISTOL_WEAPON case CHAINGUN_WEAPON setvar TILT 3 break case SHOTGUN_WEAPON setvar TILT 10 break endswitch endevent onevent EVENT_GAME ifactor APLAYER ifvarn TILT 0 { getplayer[THISACTOR].horizoff TEMP addvarvar TEMP TILT setplayer[THISACTOR].horizoff TEMP setvar TILT 0 } endevent
This post has been edited by Fox: 27 April 2015 - 05:34 PM
This post has been edited by Chip: 22 May 2015 - 05:59 AM
Chip, on 22 May 2015 - 05:53 AM, said:
This post has been edited by Chip: 28 May 2015 - 04:51 AM
Trooper Dan, on 01 July 2015 - 03:21 PM, said: